Tuesday, June 11, 2019

Link's Awakening Switch: I Stole From a Shop and Was Murdered

After playing over 30 minutes of The Legend of Zelda: Link’s Awakening remaster for Nintendo Switch I learned three main things: The combat feels great, old-school Zelda puzzles are still fun (and unchanged), and the game is struggling on the Switch (at least in full-screen mode on a TV) in its current state. Oh, and I also learned that stealing is wrong (albeit very fun). There's a video of the incident below.

Let’s start with the good stuff: The shield is now mapped to the right trigger so it no longer takes up one of two inventory slots. This means can block, stab, swipe, spin, AND jump (with Roc’s Feather, which I got in Tail Cave) all without juggling inventory slots. If you’ve played the original game, you know this was annoying, and fixing it is a big deal. Here's some combat footage from my playthrough today:

Continue reading…



source http://www.ign.com/articles/2019/06/11/links-awakening-switch-hands-on-preview-jumping-slashing-and-stealing-e3-2019

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