Friday, July 31, 2020

Detective Pikachu Director Working On Beyond Good & Evil Adaptation For Netflix

Hot on the heels of a dormant, long-overdue-for-a-sequel Ubisoft video game franchise getting a Netflix series in Splinter Cell, another IP from the Ubisoft stable fans have been waiting a long time to continue playing in is making the leap to the digital-streaming service. Beyond Good & Evil, the cult classic 2003 title, is receiving a Netflix feature adaptation that reportedly blends live action with animation. 

According to The Hollywood Reporter, Rob Letterman, who directed 2019's Detective Pikachu, is set to take up directorial duties on the Beyond Good & Evil adaptation, with Jason Altman and Margaret Boykin form Ubisoft Film & Television producing. According to the report, the adaptation is already in early development, and the team is searching for writers at the moment.

Fans of Beyond Good & Evil have been clamoring for a new entry in the series, and at E3 2017, Ubisoft announced Beyond Good & Evil 2 with a cinematic trailer. Unfortunately, details have been relatively scarce ever since. However, earlier this month, Ubisoft confirmed that the long-awaited game sequel is still coming along, but fans shouldn't expect to hear too much in the near future.

[Source: The Hollywood Reporter]

Detective Pikachu Director Will Helm Beyond Good and Evil Movie for Netflix

Ubisoft's adventure game, Beyond Good and Evil, is getting a Netflix adaptation from Detective Pikachu director Rob Letterman. Ubisoft is also currently developing a long-awaited sequel, Beyond Good and Evil 2 for consoles. As reported by The Hollywood Reporter Letterman's The Beyond Good and Evil movie will reportedly be a mix of live-action and animation. The movie will be produced by Jason Altman and Margaret Boykin under the helm of Ubisoft Film & Television. This adaptation is early in development as the team is still searching for writers. [widget path="global/article/imagegallery" parameters="albumSlug=beyond-good-and-evil-2-concept-art&captions=true"] Beyond Good & Evil is a cult-classic 2003 video game developed by Ubisoft about a young investigative journalist named Jade who works with an underground resistance movement. The game takes place in the year 2435 on the mining planet of Hillys, which is located in a far off section of the galaxy. Ubisoft is currently at work on a sequel to the game. As for whether or not the Netflix adaption will follow the storyline of the game, not much is known. It could be an adaption of the game's plot or a different story that takes place in the same universe. [ignvideo url="https://www.ign.com/videos/2017/06/22/beyond-good-and-evil-2-gameplay-prototype-walkthrough"] Letterman's directorial debut came with DreamWorks Animation's Shark Tale featuring Will Smith back in 2004. He co-directed 2009's Monsters vs. Aliens before making his first live-action film, Goosebumps, starring Jack Black in 2015. The director is seemingly fusing his talent for animation and visual effects, which is where he began in the film industry, with his live-action directorial efforts considering this Beyond Good and Evil movie will be a hybrid of animation and live-action. Beyond Good and Evil joins a troupe of Netflix video game adaptations. Just yesterday, it was announced that John Wick creator Derek Kolstad is writing a Splinter Cell series for the streaming service. Earlier this month, Netflix announced a Dragon's Dogma anime coming this September. Earlier this year, Netflix released The Witcher, which is based on the same books the Witcher video game series is inspired by. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

source https://www.ign.com/articles/detective-pikachu-director-will-helm-beyond-good-and-evil-movie-for-netflix

Animal Crossing Update Makes it Easier to Find New Custom Designs

How to use the latest update's features to find ACNH Custom Designs.

source https://www.ign.com/wikis/animal-crossing-new-horizons/How_to_Get_More_Custom_Designs

Halo Infinite's Multiplayer Will Be Free-To-Play

Despite all of the new info about Halo Infinite we got last week, some details were conspicuously absent. Namely, Microsoft and 343 Industries weren't talking about multiplayer, which is traditionally a major draw for the series. 

Today, the official Halo Twitter account confirmed rumors that the upcoming game's multiplayer mode will be free-to-play, making it accessible to people regardless of whether or not they purchase Halo Infinite.   

The tweet also confirms that the Xbox Series X version will support 120 frames per second – presumably compared to the Xbox One version, which likely won't. 

This free-to-play move is a big one for a series that has earned just as much (if not more) acclaim for its multiplayer modes than its single-player offerings. When the 343 and Microsoft are ready to share more details, we are eager to hear what they have to say.

Halo Infinite Multiplayer Is Free to Play, 343 Confirms

Following a leak, 343 Industries has confirmed that Halo Infinite's multiplayer will be free-to-play and will support 120fps on Xbox Series X. Halo's Twitter shared the news, saying "Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!" Screenshot_2020-07-31 (2) Halo on Twitter Halo is for everyone We can confirm #HaloInfinite multiplayer will be free-to-pla[...] Earlier today, Smyths Toys leaked the news in its listing for Xbox Series X, highlighting the free-to-play news, 120 FPS, and "greatly reduced load times." While we have yet to learn much more about Halo Infinite's multiplayer, we did learn much more about its campaign at the Xbox Games Showcase, where 343 confirmed it will be running at a locked 60 FPS. Halo Infinite will also be more of a platform than a standalone entry, and this move to free-to-play only reinforces that this is what Halo will look like for the foreseeable future. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"] 343 Industries' confirmation of Halo Infinite's free-to-play future follows its open discussion on the community's mixed response on the latest Halo's graphics and visual style, a possible multiplayer beta, and microtransactions. Halo Infinite will be released alongside the Xbox Series X in Holiday 2020, but will also be available on PC and Xbox One. For more, be sure to check out more info on Halo Infinite's villain and story, as well as why this new entry is the perfect jumping on point for those new to the Halo franchise. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who can't wait and is so excited he just can't hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

source https://www.ign.com/articles/halo-infinite-multiplayer-is-free-to-play-343-confirms

8.8 Million Foxes Have Been Petted In Ghost Of Tsushima (And Other Stats)

Sucker Punch's samurai simulator Ghost of Tsushima has been out for 10 days now, and we've spent an impressive (or alarming) amount of time wandering its gorgeous island setting, slaughtering invasive forces, and being kind to the local wildlife. Sony has released a slew of stats that highlight exactly what players have been up to, and it's pretty eye-opening.

All told, nearly 140 million enemies have collapsed in fear at the sight of hero in Sakai. You like music? You're not alone, as more than 28 million songs have been played on the in-game flute. And, most importantly, exactly 8.8 million foxes have been pet. Check out the complete stats in the gallery below.

Click image thumbnails to view larger version

 

                                                                                                            

Want more Ghost of Tsushima coverage? You're in luck. Whether you're just starting out, curious about its Kurosawa mode, marveling at its minute details, or setting your sights on earning a platinum trophy, we've got you covered. 

Let's Talk About the Halo Infinite Backlash

Welcome back to Game Scoop!, IGN's weekly video game talk show. This week we're discussing Halo Infinite and the mixed responses to its gameplay reveal, the Nintendo gigaleaks, Ghost of Tsushima, and more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher

source https://www.ign.com/articles/game-scoop-589-the-halo-infinite-backlash

You Can Now Pre-Order Final Fantasy VII Remake Jigsaw Puzzles

Earlier this year, Square Enix announced a glut of Final Fantasy VII Remake merchandise was on the way. Joining the various memorbilla to celebrate your fanfare was two jigsaw puzzles, which come at a great time, considering our current quarantine situation and people looking for more things to do indoors. You can now pre-order these jigsaw puzzles that are releasing in October from the Square Enix Store and other retailers.

The 1,000-piece puzzle (pictured above) features Cloud posing with his Buster sword on his Hardy Daytona motorcycle. It costs $24.99, and finishes at  2 ½ feet wide. If you're looking for something more reminiscent of the original release, the 500-piece puzzle is of the cast, using the classic character illustrations by Tetsuya Nomura (pictured below). It finishes at over a square foot, and retails at $19.99.

Both puzzles are set to come out on October 28, so if you want to piece together your Final Fantasy VII favorites, get your pre-orders in to secure the opportunity.  

BioWare Provides Update On Anthem Rework

After an initial release that failed to meet fan expectations, Anthem saw a rapid drop-off in its player base, and failed to transform into the long-tail living game that its creators had clearly hoped to craft. But BioWare has also more recently articulated its goals to dramatically rework the game to better capture its potential.

The developer has remained pretty quiet on that work, but today offered a relatively robust examination of one of the game’s biggest trouble spots – loot and equipment. In a detailed blog post from BioWare, studio director Christian Dailey explained some of the changes that the team is exploring.

Amid several important adjustments, BioWare is increasing the frequency of loot and aiming to make those drops be more meaningful and viable when they arrive. More of the loot you collect will have deterministic routes to pick-up, rather than being entirely random. And loot will have much increased options for modification, including the rerolling of inscriptions and the leveling up of items you like.

Anthem also previously struggled with a loot system that oddly locked your gear during missions, and prevented easy switching. It sounds as if that is going away, with the ability to find new equipment and put it on right away. That change goes along with a total overhaul of the equipment sheet, which can now be accessed from anywhere.

Beyond those and other changes to loot, Dailey also explained that gunplay is being reworked to be more responsive, melee items and builds are getting a close inspection, and the use of skill points to unlock new equipment and synergies is also a major focus.

Anthem offered some fun flight and combat experiences in its initial incarnation, and featured a lovely world with a rewarding and interesting fiction. But most players found the experience shallow and lacking in long-term engagement opportunities. Here’s hoping the long rework cycle that BioWare is attempting bears fruit, and the game emerges as a worthwhile adventure to rediscover.

Source: BioWare

A Seven-Year-Old Reviews Overwatch's Heroes

My daughter pretends she doesn't like Star Wars as a way to annoy me, but can't hide her love of video games. At age seven, she's become an avid gamer both on PC and console, and is an expert in all things Roblox, Minecraft, and Sea of Thieves.

She's also starting to show an interest in some of the games I play, primarily platformers and JRPGs. As you may have read already, at age six, she loved Kingdom Hearts III, but was also mighty confused by it.

I won't let her sit in on the bloody games like The Last of Us Part II or Ghost of Tsushima, but I have let her watch me compete in Overwatch. Yes, it has guns and violence, but it's also colorful and competitive, and she's latched onto the latter two elements in a big way. She likes watching me compete, and thinks the world of D.Va's character design.

A few nights ago, I booted Overwatch for a few matches, and my daughter entered the room. Unprompted, she proceeded to critique every single hero in the game while scrolling through the hero select screen. In a scramble to turn on my phone's voice recording app, I missed a few of her hero reviews, but managed to get most of them. Here are some of her more amusing takes on Overwatch's personalities:

Echo

Daughter: Oh my gosh, I love her! Her face is so pretty! Wait... Is she not a girl? No, she isn't. Look at her head. It's broke. Her feet are also pencils or skates. Must be a robot with a girl face. Still she's pretty.

Junkrat

Daughter: Gross! Dad, look! He's the Joker!

Me: What? Oh. His smile. Yeah. He's kind of a goofball.

Daughter: No. He IS the Joker. Look. (she walks over to the TV and points at his face while giving me a look like I'm an idiot)

Me: Yup. I just said he has the same smile.

Daughter: And...

Me: And?

Daughter: His eyes, dad? Same eyes. It's him. Joker!

Me: Sure, but let's say he wasn't. What do you think of him as a hero?

Daughter: He's the Joker. I don't like him.

Mei

Daughter: Wha... WHAT? DOES SHE HAVE A KNIFE THROUGH HER HEAD?!

Me: ... No. That's for her hair. One of those hair things.

Daughter: ... Looks like a knife, dad.

Me: It isn't. She'd be in pain. She's perfectly fine.

Daughter: Okay. I like her. She looks like someone you could be friends with.

Me: How so?

Daughter: She's just nice. I can tell.

Lucio

Daughter: I like his colors. He looks like he works on rockets.

Me: Why is that?

Daughter: Those glasses he wears. They are a special kind for rocket making.

Me: Makes sense.

Daughter: He may be too young to do that though. I think he's in, like, fifth grade.

Orisa

Daughter: What is she? What are those things called, dad?

Me: A robot?

Daughter: No. Um... An antelope?

Me: You think she looks like an antelope?

Daughter: Yeah. That kind with the horns.

Me: Sure.

Daughter: She's kinda a pretty one too. I don't like her legs though.

Reaper

Daughter: No. (Immediately moves on to another character)

Wrecking Ball

Daughter: I like him, but I also do not like him. He shouldn't be in this game. He should be in the fox one we played.

Me: Super Lucky's Tale?

Daughter: Yes! He should be there.

Me: You want Wrecking Ball to relocate to Lucky's Tale?

Daughter: Yes. His ball can stay, but he doesn't fit. He's too...um...squishy.

Me: Too cute?

Daughter: He's not cute, dad! I just don't like him here!

Me: Forget I said anything.

Sombra

Daughter: I think she looks good the way she is, but her boots need to change to make her look cool. She's cool, but new boots will make her cooler. She can put cool stuff at their sides like...um...some skulls.

Me: Skulls?

Daughter: Mmmhmmm.

Me: Those are cool?

Daughter: Yup.

Me: But you don't like Reaper's skull?

Daughter: No.

Sigma

Daughter: He's okay. He should have some shoes. Like, shoes that levitate.

Me: He's already levitating.

Daughter: No no. Shoes that are cool and make him bouncy.

Me: So he bounces and no longer levitates?

Daughter: Yup. He can only bounce when the cooldown is up. You can't jump unless bouncy shoes are ready. Maybe he also has a jetpack.

Widowmaker

Daughter: I love her! Not her belt. That could be better. I was thinking her gloves could also have a power that is stronger than anything else in the game.

Me: What do you mean by that?

Daughter: It's a scratch that only takes like 10 seconds to down you. Her gun should also have a skull on the end.

Me: What's with the skulls all of a sudden?

Daughter: I know. This one would be different. It would have eyes and a mouth that would be the bullets.

Me: I think you need to workshop that one a little.

Daughter: What?

D.Va

Me: This is your favorite character. Is she perfect?

Daughter: No. I think she should be changed. You see those brown marks on the robot? Those should be gone and replaced with polka dots. Her gun should blast out cupcakes. She shoots them at faces. It would only take like 20 seconds to down someone with them.

Hanzo

Daughter: He shoots out the dragon, right?

Me: Yup. But he also has a dumb bow and arrow.

Daughter: He's okay, but I'm thinking the dragon could do double hits.

Me: Ugh. He should just be out of the game.

Daughter: No. I think maybe his pants could have dragons on them. That would make you like him.

Me: Even if you gave me a million dollars I wouldn't like him in the slightest.

Daughter: But he looks like you. Same face.

Me: Don't say that.

Daughter: SAME FACE! (laughs)

Me: You're breaking my heart.

Daughter: What's his name again?

Me: Hanzo.

Daughter: You're now daddy Hanzo!

Me: And we're done looking at heroes.

Find Everything in Ghost of Tsushima with Our Interactive Map

Locate Bamboo Strikes, Shinto Shrines, Fox Dens and more without waiting for the wind to guide you with our interactive map of Tsushima.

source https://www.ign.com/maps/ghost-of-tsushima/tsushima

Replay — Spore

After the success of The Sims franchise, many wondered what the illustrious Will Wright would work on next. The answer became clear in 2005 when the legendary developer announced Spore, an ambitious creature creator/god game that saw players make new alien lifeforms and have them become the top dog on the planet and beyond. 

Join Andrew Reiner, Joe Juba, Ben Reeves, and me as we create our monstrosities and send them to the stars, live for your viewing pleasure.

We'll be kicking the show off at 2 p.m. CT so be sure to join us in the chat and end your week on a high note. If you can't get enough of our live shows, remember to subscribe on YouTube, Twitch, Mixer, Twitter, and Facebook to get notified when we go live each week!

Anthem Next: BioWare Reveals Changes to Loot and Weapons

BioWare is still working towards a refreshed version of Anthem, dubbed Anthem Next. Today, BioWare Austin director Christian Dailey revealed some updates to loot and gear in his first blog post since announcing his involvement leading Anthem to its next stage. The bulk of Dailey’s new blog post was dedicated to the changes BioWare Austin is trying out in regards to loot and weapons. This includes a more frequent and satisfying loot drop system, as well as a faster power ramp. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-bioware-game-review&captions=true"] Here are some of the changes Dailey outlined in the new Anthem blog post. Respect Your Time
  • Increase the frequency of Loot Drops
  • Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
  • All loot rarities have strategic value throughout progression
Embrace Choice
  • You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
  • Modify your loot, including rerolling inscriptions and leveling up items
Create a Rewarding Loot Experience
  • Loot feels exciting and more noticeable when it drops, and is celebrated when collected
  • Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
Keep it Accessible and Immediate
  • Reveal and equip loot right away
  • Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
  • The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
Reliability of Equipment and Rewards
  • Each item has an inscription “budget”, based on its Power and Rarity
  • No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
  • Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
Scale for the Future
  • Your power cap can be easily increased, and the loot system scales accordingly
  • Advanced telemetry data allows us to identify trends and make meaningful balance changes
[widget path="global/article/imagegallery" parameters="albumSlug=anthem-next-developer-update&captions=true"] The Anthem team in Austin is also exploring ways to make gunplay feel more responsive, and even the efficacy of introducing melee items and builds. New equipments and weapons are also on the way. Dailey stresses that these aren’t easy fixes and that implementing changes will take time. The timeline has also no doubt been affected by the ongoing COVID pandemic. Anthem was released in 2019 and was BioWare’s foray into the live-service space. Unfortunately, critical response to Anthem was mostly negative, which has led to BioWare Austin taking over the project and build an updated version. Other parts of BioWare are currently working on a new Dragon Age title. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

source https://www.ign.com/articles/anthem-next-loot-weapon-changes-bioware

New Battletoads Game Releasing On August 20

A revival of the classic Battletoads franchise had been rumored for years before the game's official announcement at E3 2018. It was originally scheduled to release in 2019, but got delayed to uncertain point in the future. Except that point isn't uncertain anymore, because today Xbox revealed the new release date: August 20.

Click here to watch embedded media

The latest trailer emphasizes Battletoads' mash-up of various genres, including elements of brawlers, platformers, and top-down shooters. The game has three-player couch co-op, and will be releasing on Xbox One and PC, and it will also be available on Game Pass on both platforms.

We weren't completely sold when we played the game last year, but with the extra development time, hopefully developer Dlala Studios has made the experience more enjoyable.

Click image thumbnails to view larger version

 

                                                                                                            

 

Battletoads Release Date Announced

Microsoft has announced that Battletoads will be available on Xbox Game Pass or to purchase on Xbox One and PC on August 20, 2020. The release date was revealed on Xbox Wire alongside a brand new trailer, and it shows more of the game that brings back Zitz, Rash, and Pimple for the first time in 26 years. This newest Battletoads adventure is developed by Dlala Studios, and is supported by series creator Rare. [ignvideo url="https://www.ign.com/videos/2020/07/31/battletoads-official-release-date-trailer"] For those unfamiliar with Battletoads, it follows Zitz, Rash, and Pimple as they fight of "the Dark Queen and her abominable allies, in action that takes place across a variety of beat 'em up, platforming, and racing stages." The original Battletoads was known for its difficulty, but Dlala is giving players more options in how they want to play. These options include couch co-op and multiple difficulty settings that will "suit everyone from Tadpole to Battletoad." Battletoads features a hand-animated art style and "pays homage to the stylish, self-aware cartoon of the late '90s." [widget path="global/article/imagegallery" parameters="albumSlug=battletoads-release-date-announcement-screenshots&captions=true"] In our hands-on of the new Battletoads, we said that while it's still tough, it is no longer sadistic, and "It felt like playing as Dante, or pre-fatherhood Kratos, and I mean that in a good way." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

source https://www.ign.com/articles/battletoads-release-date-announced

Fall Guys: Ultimate Knockout Beta - New Gameplay Today Live

Click to watch embedded media

Fall Guys: Ultimate Knockout is the new battle royale that has Twitch stardom written all over it. Participants take part in a 60-player competition that finds them battling one another in nonsensical mini-games to become the last person standing and achieve victory. Think if you took the character from Human Fall Flat, dressed them in a pink allegator outfit and put him in a match of ABC's game show Wipeout and you've got the idea. 

Join Kim Wallace, Dan Tack, Ben Reeves, and I as we see what all the fuss is about and try to get that number one spot for your viewing enjoyment.

We'll be going live at 11:15 a.m. CT so be sure to join us in the chat and enjoy our whacky shenanigans. If you can't get enough of our live shows, remember to subscribe on YouTube, Twitch, MixerTwitter, and Facebook to get notified when we go live each week!

US House Votes Down Amendment to Stop Army Recruitment on Twitch

The House of Representatives has voted down an amendment designed to prevent the US Army from recruiting through video games, with U.S. Representative Alexandria Ocasio-Cortez (D-NY) expressing concern at tech literacy within Congress. Ocasio-Cortez filed the measure earlier this month after backlash against the Army's activities on Twitch forced it to suspend activities on the livestreaming platform. The amendment would have stopped the military from using funds to “maintain a presence on Twitch.com or any video game, e-sports, or live-streaming platform.” Ocasio-Cortez opened her statement to the house by quoting the Marine Service, saying, "War is not a game". She continued by pointing out that the majority of viewers on Twitch are below recruitment age for the Army, and that the military was found to be linking to recruitment forms, not educational material on the service. 126 Democrat representatives voted for the amendment, but 103 Democrats, 188 Republicans and 1 Independent voted against it, putting an end to the proposal as it currently stands. Ocasio-Cortez has posted a thread of tweets (below) about the decision, and expressed concern about the level of tech literacy among those in Congress, and how that affects decisions such as this. "When our legislative bodies aren’t sufficiently responsive to tech, then that means we don’t have the tools required to protect people", Ocasio-Cortez wrote. "This is partially why companies know way more about you than you may even be aware of - bc it’s legal, and Congress is struggling to keep up." The New York representative did strike a hopeful note, however, pointing out that the majority of House Democrats voted in favour of the amendment. "That’s a really solid start for this being the first time this issue has been brought before Congress," she wrote, signalling a possible intent to bring similar proposals to Congress in future. CNN's Shannon Liao has said that the US Army and Navy have confirmed that they will continue to stream on Twitch. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

source https://www.ign.com/articles/us-army-twitch-amendment-voted-down-aoc-tech-literacy

Halo Infinite: Multiplayer Will Be Free-To-Play, Says Retailer

Halo Infinite will feature a free-to-play multiplayer mode and run at up to 120 FPS on Xbox Series X, according to a retailer listing and other sources. Smyths Toys includes Halo Infinite in its listing for Xbox Series X, saying, "The legendary Halo series returns with the most expansive Master Chief campaign yet and a groundbreaking free-to-play multiplayer experience. Enjoy up to 120 FPS and greatly reduced load times creating seamless gameplay with Xbox Series X." The section in question has now been removed, but the image below shows it in its original form:Capture.PNGBoth sources for Windows Central and noted Xbox insider Klobrille have since supported the claim that Halo Infinite's multiplayer will be free-to-play. Klobrille adds that the 120 FPS is an aim for Arena mode on Xbox Series X, and that multiplayer will include a Battle Pass system, and feature types of customisation new to the Halo series. We've contacted Xbox for comment. We've heard previously that Halo Infinite's campaign will run at a locked 60 FPS, and the idea that multiplayer would both run and be released in a different fashion to the single-player portion fits with 343's plan for Halo Infinite to become more of a platform than a standalone game in the series. 343 has previously had to counter rumours that the multiplayer mode would not be released at launch, and yesterday addressed criticism of the game's visuals, saying "the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity." [ignvideo url="https://www.ign.com/videos/halo-infinite-9-minutes-of-campaign-gameplay"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

source https://www.ign.com/articles/halo-infinite-multiplayer-free-to-play-120-fps-xbox-series-x

Thursday, July 30, 2020

Halo Infinite Developer Addresses Graphics Following Gameplay Reveal

Halo Infinite developer 343 Industries has addressed some of the biggest concerns following its Xbox Games Showcase reveal, including graphics, if there will be a multiplayer beta, and how the game will handle microtransactions. The answers to these questions and more were discussed on Halo Waypoint, and 343 came right out and acknowledged the feedback, both good and bad, that followed Halo Infinite's campaign gameplay reveal, beginning with the graphics. Community manager John Junyszek explained that there are "two key areas being debated around the community – overall art style and visual fidelity." [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"]
"Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world." "The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."
As for the Multiplayer Beta / Flighting, Junyszek reiterated what 343 head Chris Lee stated last week, saying their plans for a multiplayer beta have been impacted "in large part due to the challenges of working from home during the COVID-19." 343 is not sure a Beta will end up happening, but it is hoping "to have an opportunity for broader hands-on before release." [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] Microtransactions in Halo Infinite were confirmed back in 2018, but Junyszek reassured fans that Halo Infinite "will not include real-money loot boxes." This should come as a relief, especially considering the level of player customization that will be part of Halo Infinite. As Junyszek said, "If you liked the level of armor customization options in Halo: Reach, you will be pleased." There were many other smaller details in this Infinite Inquires post, including the reduction of Kill Barriers and "Return to Battlefield" zones in the campaign to encourage exploration in Halo Infinite's open world, and confirmation that the Battle Rifle (BR75) will be making a return. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-step-inside-cinematic-teaser"] Additionally, the new grapple hook will make its way to multiplayer, but will function a bit differently and will be available as an item that can be picked up on the battlefield. Halo Infinite will be released on Xbox One, Xbox Series X, and PC in Holiday 2020. For more on the latest Halo game, be sure to check out more details on its villain and story, why there won't be a Halo Infinite 2, and why Halo Infinite will be a perfect jumping on point for new players. [ignvideo url="https://www.ign.com/videos/2020/07/23/the-complete-halo-saga-in-22-minutes"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

source https://www.ign.com/articles/halo-infinite-developer-343-industries-addresses-graphics-multiplayer-beta-and-microtransactions

Skater XL Review

Unlike the Birdman’s games – or the one with actual birds in it – Skater XL is a serious and mostly authentic and grounded simulation of skateboarding and it innovates in a truly engrossing way with its nuanced and tricky two-stick control system. There have been times over the last several days when I’ve become deeply immersed in the process of learning a new trick and executing it perfectly on a cool line I’d found some place within the maps. However, playing on Xbox has exposed the fondly-regarded PC version’s secret: it’s heavily reliant on user-made mods to flesh it out. This has left the console version feeling extremely light on content at launch and, combined with some regularly occurring jankiness, the result is something that generally feels more like a tech demo than a complete game. [ignvideo width=610 height=374 url=https://ift.tt/2BPw6M0] Skater XL’s controls may initially seem familiar to Skate’s gesture-based brand of analogue stick flicking – and it’s true that there are some rough similarities – but mastering Skater XL’s controls is actually like learning a whole new language. In Skater XL, each thumbstick represents the skater’s corresponding foot. That may sound simple but sometimes it’s a bit like rubbing your belly with one hand while… braiding your own hair with the other. Even a straightforward kickflip requires you to pop the board with your back foot and then execute a properly-timed kick with your front foot. If you chuck a rotation in there, that’ll require one of the triggers. If you want to throw a grab on top of it all, that brings in the bumpers – and all of a sudden you’re squeezing your controller from all angles like it owes you money. [poilib element="quoteBox" parameters="excerpt=This%20complexity%20may%20ultimately%20be%20a%20turn%20off%20for%20some%2C%20but%20I%E2%80%99ve%20quite%20enjoyed%20just%20zoning%20out%20and%20trying%20to%20perfect%20some%20complex%20skate%20tricks"]This complexity may ultimately be a turn off for some, but I’ve quite enjoyed just zoning out and trying to perfect some complex skate tricks. Things like this are often a simple button-push away in other skate games but would require a huge amount of practise in reality, and so they do in Skater XL. Overall I get the feeling the goal here has been to build a control system that attempts to mirror the finesse of foot movement that real-life skateboarding requires and, to a certain extent, that has worked. The granular control over grinds is particularly nifty if you move the sticks slowly enough not to trigger an ollie or shuvit. That said, it’s loaded with annoyances, too: the zone on the stick for performing manuals feels a bit too small, you can’t seem to turn more than 90 degrees on the spot without pushing off in the complete opposite direction, and sometimes my skater will bust an unwanted ollie before I’ve let go of the stick.

Tre Cool

During my second morning playing I attempted a tre flip, which in Skater XL requires two similar yet slightly out-of-sync movements with each stick. I couldn’t get it. I just couldn’t remotely nail the timing, and the angles were beyond me. Skater XL was asking my monkey fingers for Moonlight Sonata and all they had to give was Mary Had a Little Lamb. At one stage I even noticed there’s an achievement for performing 10 tre flips in a row. I scoffed. It was never going to happen. But I made a few more attempts, and those few attempts turned into a few more attempts, and a few more attempts after that. Eventually I landed one. Then three in a row. Then 10 in a row. Skater XL’s controls are a bit of a wall to crash through compared to, say, an arcade skate experience like any Tony Hawk game out there, but because they ask you to practise and practise, there’s a quaint loop here that imitates the spirit of the real thing – or, at least, learning a real, physical skill – in a satisfying way. Try. Fail. Try again. Fail again. Try again, succeed, celebrate. [ignvideo width=610 height=374 url=https://ift.tt/3fnjqK5]

American Wasteland

That loop, however, is all Skater XL has. There’s no campaign for its four pro skater characters or even a path through its five core maps or the three user-made maps from PC modders that have been curated and added to the console versions. There’s no ultimate goal beyond “go skate.” Each of the maps has a list of challenges you can complete but they feel a bit like a long series of tutorials. This may be enough for skaters who just want to noodle around, bust tricks, and experiment with the video editor, but for those accustomed to more substantial skating games I expect Skater XL may feel a bit like the part of a game you play while you wait for the rest to install. The high school level feels very authentic, there’s a faithful rendition of the West L.A. Courthouse spot, and the downtown L.A. map also features riffs on several iconic spots skaters will likely recognise, but they’re all completely lifeless. No NPC skaters, no moving vehicles, no multiplayer; just you. The visuals and bright and sharp and the menus are clean and unobtrusive, but the visual quality is a little uneven overall. There’s some great detail on some of the surfaces, in particular – like the benches and pillars of the West L.A. Courthouse spot bearing the scrapes and scars of a few thousand 50-50s – but certain things don’t quite stand up to the same level of scrutiny (like shirts clipping through pants or the fuzziness on props like cars). The Big Ramp level is fun in bursts, but there’s no denying that it undermines Skater XL’s focus on making you strive hard to perfect the fundamentals of straight street skating when I can bust out a successful backside 1800 into… a port-a-loo, by accident. There’s big rift between the gritty, harder-than-it-looks urban skating Skater XL wants to celebrate and the fact you can successfully land a double-900 from low orbit on flat ground without your ankles exploding, and then… skate off through the desert. It just doesn’t feel finished. [ignvideo width=610 height=374 url=https://ift.tt/2EvYnrH] There’s a halfpipe on the Big Ramp for transition skating, too, but it's unreliable and I find whenever I get into a groove I end up exiting the pipe or landing on the coping unintended and bailing. The bails aren’t particularly great, either; if skaters aren’t freezing their limbs in odd positions they’re regularly clipping through the environment. They can be hard to predict, too; sometimes you’ll pop off the same low rail half-a-dozen times and collapse in an unexplained heap all but once, and other times you can accidentally fall from a freeway bridge and skate away with no hassles. The audio is very good, however, and there’s a nice suite of honest skating sound effects. With the short soundtrack turned off there’s an almost meditative quality to the hiss of rolling wheels and scraping ply.

source https://www.ign.com/articles/skater-xl-review

PSA: You Can Finally Backup Your ACNH Island

How to backup your ACNH save so you'll never lose your island.

source https://www.ign.com/wikis/animal-crossing-new-horizons/Cloud_Save%3A_How_to_Back_Up_Your_Island

Stardew Valley Collector's Edition Coming To Switch And PC

Stardew Valley launched in 2016 as a digital PC game. Since then, it has released on other platforms, and it even had a retail release. But today developer Eric Barone (aka ConcernedApe) revealed a new physical edition coming to Switch and PC in partnership with Fangamer.

In addition to a standard version, Fangamer is offering an exclusive collector's edition that has all kinds of additional treasures including a six-piece wooden standee scene, a comic, a unique box, and farm deed suitable for framing.  

The special edition costs almost $70, but the standard version is only about $35. They are both available for pre-order now on Fangamer's site.

2K Inks Deal To Feature NFL Player Names, Numbers, And Likenesses

A few months ago, we learned the exciting news that 2K had renewed its partnership with the NFL through a multi-year deal. This was a nice surprise, as 2K's last officially licensed NFL football video game – ESPN NFL 2K5 – came out in 2004. At the time, the press release revealed multiple games were already in development and scheduled to release in 2021, but these titles would be a bit different than what we had seen in the past, as they would be “non-simulation football game experiences.” Today, 2K confirmed actual NFL stars would be in its games by announcing a partnership with OneTeam Partners and the NFL Players Association.

The deal allows 2K to feature names, numbers, images, and likenesses for over 2,000 current NFL players. Financial terms were not disclosed at this time. 

“We’re thrilled to be working with the NFLPA and OneTeam to bring the biggest and best stars in football to the games we’re working on,” said David Ismailer, president of 2K. “We want to give fans experiences that are authentic, memorable and fun, and having a roster of real-life sports heroes through the Players Association and OneTeam is a huge part of delivering on that promise.”

2K said specific game titles, developers, and release dates will be revealed at a later date. Even so, this is an important deal for the company to get. Due to the games being “non-simulation football game experiences,” they may not be going toe to toe with Madden, but it may potentially open the door for something like an NFL Blitz-style game. Being able to have the actual players on the field with you only adds to the excitement and possibilities. 

Nintendo Works to Fix Game-Breaking Paper Mario Issue

Nintendo has promised to fix a game-breaking issue in Paper Mario: The Origami King that can keep players from progressing through the story. Light location spoilers for Paper Mario: The Origami King follow. [ignvideo url="https://www.ign.com/videos/2020/05/14/paper-mario-the-origami-king-announcement-trailer"] On Mario and Olivia's journey to the last streamer in The Origami King, players have to collect four stamps for their Spring of Rainbows VIP card in the Shangri-Spa area. After you collect all four stamps from four different hot springs, you gain access to a secret fifth hot spring. However, once you enter the fifth hot spring, the Spring of Rainbows, you lose your VIP pass. And, the other four hot springs will not give Mario a second stamp, meaning it's impossible to regain the VIP pass after you've already used it. If you try to re-enter the Spring of Rainbows, Mario will once again be asked to show his VIP pass. So, if you leave the Spring of Rainbows before you accomplish your objective, you have no way to return to progress the story. Additionally, leaving the fifth spring automatically saves the game, effectively ruining your progress. [widget path="global/article/imagegallery" parameters="albumSlug=paper-mario-the-origami-king-screenshots&captions=true"] In a statement to Polygon, a Nintendo representative said, "We are aware of reports about issues affecting some players of Paper Mario: The Origami King. We are working to resolve these issues and plan to address them in a software update. We apologize for any inconvenience." Nintendo did not say exactly when this issue will be fixed. So, for now, be sure to stay in the Spring of Rainbows until you accomplish your objective. If you want more details on this game-breaking issue, you can check out Nintendo Unity's video that walks through the process. [ignvideo url="https://www.ign.com/videos/2020/07/15/paper-mario-the-origami-king-review"] For more on Paper Mario, you can read our Paper Mario: The Origami King review, where we said, "the latest game in the Paper Mario series delivers in some regards, but falls (unintentionally) flat in others." Or, you can read about how Paper Mario devs are no longer allowed to make new characters that "touch on the Mario universe." [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

source https://www.ign.com/articles/nintendo-works-to-fix-game-breaking-paper-mario-issue

The Top 25 PS4 Games

This is IGN's list of the best games on Playstation 4. With the console's last big exclusives in the rearview and the PS5 fast approaching on the horizon, we thought it was high time to take a fresh look at its library of games. This list was compiled by the entire IGN content team and - after plenty of internal debate - represents what we believe to be the very best that the PS4 has to offer. [ignvideo url="https://www.ign.com/videos/2020/07/30/the-best-ps4-games-summer-2020-update"] More on the best PlayStation Games and news: Please note that PSVR-only games weren't eligible for this list. While we have loved plenty of experiences in PlayStation VR, because there’s a second barrier to entry, and the intention of this list is that you could buy a PS4 and play any of these 25 games immediately, we have chosen to omit them from consideration (if you've got PSVR and need recommendations, though, you should definitely check out our list of the best PSVR games). Lastly, know that not we get that not every game could be included — it is a top 25, after all. And though many of our favorite games have been omitted, know that this list should set you up to have dozens and dozens of hours of fun, no matter what genre you enjoy. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps4-games-summer-2020-update&captions=true"]

25. Nier: Automata

Nier Automata delivers a ridiculously entertaining journey full of awesome ideas that is equal parts strange and beautiful. There are few games like Automata, which bounces between game genres and styles with aplomb. Taking place in a futuristic dystopia, this “action-RPG” offers a roller coaster of different gameplay opportunities, wrapped up in a fascinating story that has many multiple endings that encourage poking into every corner of this engrossing world. There are few games that attempt what Nier: Automata does, and it’s absolutely worth checking out this Yoko Taro-directed adventure.

Read our Nier: Automata review

24. Monster Hunter World

The long-running Monster Hunter series broke through with the 2018 hit Monster Hunter World, which not only impressed us with its rewarding gameplay but also with how accessible the game proved to be. For a series that can take some learning to get the hang of, Monster Hunter World produced a fully realized, expansive world

Read our Monster Hunter World review

23. Apex Legends

Amid the rise of the battle royale genre, Apex Legends manages to stand out, even as a later addition to the fray. Set in the universe of Respawn's Titanfall series, Apex utilizes similar gameplay mechanics which give it a unique edge over other battle royale games. In addition to its faster pace, Apex incorporates the use of specific "Legends" who all have different skills and abilities that create the need for teams to work together and synergize between the different characters. Similar to how Overwatch operates, the roster of different heroes allows players to constantly change their playstyles in order to secure the win. With constant updates and new limited-time game modes being switched in and out, Apex Legends is a high-octane game that constantly leaves you wanting to go for "just one more match.”

Read our Apex Legends review

22. Yakuza 0

Yakuza 0 is the high bar for SEGA's long-running open-world series, packed with an extraordinary amount of things to do and centered around a genuinely compelling crime story. [ignvideo url="https://www.ign.com/videos/2020/01/05/which-yakuza-should-you-play-first"] Since it’s a prequel, it’s also unburdened by the series’ increasingly intricate backstory and thus supremely approachable for newcomers. While its melee combat may lag slightly behind modern genre standards, Yakuza 0 still hits far more than it misses and is a big, bold and bruising tour through the Japanese underworld.

Read our Yakuza 0 review

21. Tetris Effect

How do you make Tetris, one of the best-selling and arguably perfect games, even better? You add in dazzling light shows, music that reacts to your moves, and one of the most blissfully zen gaming experiences of the generation. Tetris Effect, even without its PSVR component, is a transcendent experience, making a stalwart of the video gaming medium fresh. Its Journey mode includes a couple dozen stages of memorable music, which melds to the blocks you move and place, with backgrounds that, quite literally, take you on a journey from the ocean depths to jungle and desert terrain to the reaches of space. There’s something almost spiritual to the experience, which doesn’t do anything to majorly twist the Tetris formula, but enhances it in a memorably powerful way.

Read our Tetris Effect review

20. Dreams Dreams is unlike anything else: an ambitious project that has been expertly brought to life by Media Molecule, and an audacious experiment in game design that gives you endless ways to enjoy your time with it. An incredible creative suite made up of tools that allow for and encourage ultimate expression, all inside of your PS4. The vast range of experiences on offer via Dream Surfing means that no two sessions playing it are ever the same, offering fresh ways to have fun every time you start it up and see what community creations have popped up while you’ve been away. Whether you just want to create, purely play, or get involved in a bit of everything, Dreams offers it all to you.

Read our Dreams review

19. Final Fantasy 7 Remake

After a long wait, the 2020 remake of Final Fantasy VII revitalizes one of the most beloved JRPGs of all time in a (mostly) successful and engaging way. This new version of Midgard probably isn't just how your brain remembers it looking - it's much better, with a stunning, detailed, and immersive exploration of the steampunk city. [widget path="global/article/imagegallery" parameters="albumSlug=ff7-remake-easter-eggs&captions=true"]   Since part one of 'Remake' (subsequent releases will cover the rest of the original story) takes place entirely within Midgard, Square Enix is able to really spend time with the city's ensemble cast, giving them more nuance and screentime to round out the adventure. And that's on top of its stellar combat system, a marriage of real-time and more tactical, turn-based systems to create something that's wholly unique and a joy to master. Part 2 can't come soon enough.

18. Overwatch

Overwatch is a brilliant multiplayer shooter brimming with Blizzard’s charm and detail, and it’s one that Blizzard has impressively continued to support with new heroes and updates since its launch in 2016. Overwatch earned Game of the Year from IGN in its launch year, sweeping the IGN offices with multiplayer matches after work and at lunches (and sometimes during the workday) that have continued in the months and years since. Blizzard’s rock-solid gameplay allows players in whatever role they play on a team to matter. And Blizzard’s impressive attention to detail has created a rich world of lore that permeates the experience, allowing those who just want a fun multiplayer experience to enjoy the action but offering those who want something more a wealth of character and location information to delve into.

Read our Overwatch review

17. Ratchet & Clank

The iconic PlayStation franchise Ratchet and Clank only got better on PS4 with a beautiful, funny update of the duo’s first adventure. More a remix of the original PS2 game than a straight remaster, there is a gorgeous level of detail to the lombax and robot’s adventure, which also makes some noted story improvements. [ignvideo url="https://www.ign.com/videos/ratchet-clank-rift-apart-gameplay-demo-ps5-reveal-event"] The titular duo’s initial meeting and budding friendship feels more fully formed and smartly written, while the series’ signature humor is in full force throughout. Veldin, Rilgar, and other worlds are beautiful, Pixar-like environments with plenty to explore, and modernizations made to the gameplay make the adventure as fresh as ever. And of course, Insomniac’s signature knack for wacky weapons is on full display in HD, from Mr. Zurkon to the Groovitron. Insomniac has obviously put its recent focus on VR and Spider-Man, but this latest iteration proves Ratchet and Clank has plenty of life left in it.

Read our Ratchet and Clank review

16. What Remains of Edith Finch

One of the most heart-wrenching and visually dynamic adventure games of the generation, What Remains of Edith Finch is a must-play. While a game about recounting the death of each of Edith’s family members by exploring their bedrooms (turned memorial shrines) may sound like a bummer, the creative ways each memory gets explored keeps you entertained while the mystery of how this person died creates eerie suspense that will entice you to keep going. Each remembrance transports you to their stories and subsequent deaths, with moments ranging from playing on swingsets to, quite literally, bouncing between comic book panels. Striking, stylish, and hauntingly beautiful, What Remains of Edith Finch is one of the best experiences to be had on PS4.

Read our What Remains of Edith Finch review

15. Uncharted 4: A Thief's End

Uncharted 4 is Uncharted all grown up; an examination of what happens when Nathan Drake’s Indiana-Jones-style antics come face to face with his adult responsibilities. It manages to reckon with this and then some, juggling delicate relationship dynamics with ridiculously fun action sequences and breathtaking vistas ripe for exploring and pillaging. Though it gets a little bogged down by an overly long final act, Uncharted 4 is still one of the best action-adventure games of all time, and one of the best PlayStation 4 games ever.

Read our Uncharted 4 review

14. Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is without question the most ambitious entry in the Metal Gear series. So ambitious, in fact, that it’s something of an unfinished masterpiece. While a lot of hardcore fans of the series were disappointed by the game’s scattered story, it’s hard to deny that the moment-to-moment gameplay is absolutely phenomenal. On top of rock-solid movement and a huge, sometimes literal, sandbox to explore, The Phantom Pain gives players a huge arsenal of weapons, vehicles, gadgets, and AI companions to approach missions creatively. As always, stealthy tactical gameplay is rewarded heavily, but if a mission goes sideways (or if you’re feeling squirrelly) the game doesn’t punish you too hard for getting get loud and messy. Even if you’ve never played another Metal Gear game, this is a hell of an experience. If the plot leaves you with a big question mark over your head, don’t feel left out. That’s part of the fun.

Read our Metal Gear Solid V: The Phantom Pain review

13. Resident Evil 2

Resident Evil fans were begging for a remake of the much-beloved Resident Evil 2 for over two decades. After the original RE1 received its stellar GameCube REmake all the way back in 2002, fans waited, and waited… and waited. When it eventually came, it was everything they dreamed of and more. The Resident Evil 7's RE Engine was reworked into a third-person tour de force, showcasing intensely realistic gore with blood dripping from mangled zombies. Mr. X returned as a force to be reckoned with, its shooting mechanics were pitch-perfect, and terror was palpable throughout. Here’s hoping RE3's remake raises the bar even further.

Read our Resident Evil 2 Remake review

12. Ghost of Tsushima

Sucker Punch's latest adventure is dense with moving stories and striking visuals that make exploring its expansive take on 13th-century japan a joy. Its cast - across the English and Japanese languages - does an excellent job bringing Ghost's complex tale of honor and loss to life, both in its 30+ hour main campaign and all the side quests that eloquently mirror thematic aspects of your main journey. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] While the stealth may be simple (and enemy AI less than stellar), combat is spectacular – a simple but nuanced exploration of Japanese swordplay that is still fun right up to your very last duel. Add all of this on top of one of the best (and most addictive) photo modes we've seen, and Ghost of Tsushima more than makes up for its late addition to the PS4's library by being one of its best games.

Read our Ghost of Tsushima review

11. Red Dead Redemption 2

Both a stunning technical achievement and a gold standard for video game storytelling in an open-world setting, Red Dead Redemption 2 is one of the greatest games Rockstar Games has ever made, and one of the greatest games ever, period. Red Dead Redemption 2’s world is a sprawling and stunning recreation of the wild west, packed so full of detail and activity it’s almost daunting; getting from A to B is virtually impossible without going off the beaten path to some other distraction. Said distractions are incredibly accomplished, too - side quests, mini-games, hunting, and gathering are all deeply considered parts of Red Dead 2 in their own right. But of course, it’s Red Dead 2’s characters that stick in the memory most: Arthur Morgan, John Marsten, Sadie, Dutch et al are vibrant, multi-faceted characters, their complex dynamics always shifting and changing, even if their trajectories are set in stone. Red Dead Redemption 2 is nothing short of a masterpiece.

Read our Red Dead Redemption 2 review

10. Uncharted: The Lost Legacy

While Nathan Drake established himself as a compelling lead over the course of the four core Uncharted games, 2017’s The Lost Legacy proved that the same was true for Drake's supporting cast. [ignvideo url="https://www.ign.com/videos/2017/08/17/uncharted-the-lost-legacy-review"] Lost Legacy moved the spotlight to the unexpected duo of treasure hunter Chloe Frazer and mercenary Nadine Ross, and discovered there is a verve and chemistry in the cast even without Nate. Not only does Lost Legacy open the door for any number of spinoffs that focus on other characters in the Uncharted universe, it features some of the best gameplay sequences the series has to offer. While there’s definitely room for both PS4 Uncharteds on a longer list, Lost Legacy is our favorite - and hopefully we’ll see similar bold choices in the franchise on the next generation as well.

Read our Uncharted: The Lost Legacy review

9.Control

An exceptional third-person shooter with a trippy supernatural twist, Control is not only our Game of the Year for 2019 but stands out as one of the most unique adventures of the generation. The seasoned team at Remedy Entertainment brought their years of experience to bear on one of the coolest ability/weapon sets in recent memory, which made for some of the most satisfying and frenetic telekinetic combat ever put to pixels. On top of its excellent super-powered gunplay, Control features some truly inspired environmental design, its Oldest House a shape-shifting labyrinth-like something from a fever dream shared by Stanley Kubrick and David Lynch. Throughout its monster-filled halls, you'll undertake memorable side quests, hunt for upgrades to your abilities and gear, and hunt down a litany of collectibles that all help flesh out the eerie bureaucracy that's at the center of Control's impossibly unique experience.

8. Marvel’s Spider-Man

Marvel’s Spider-Man is a masterclass in comic book joy, an expertly built world that perfectly encapsulates the child-like wonder of looking up at the looming, inspiring skylines of New York City and the superhero-like triumph of effortlessly scaling the tallest buildings in the Big Apple. It’s a game about Spider-Man made by people who deeply, truly, genuinely adore Spider-Man, from his costumes to his friends, foes, and family. Marvel’s Spider-Man is a gorgeous technical triumph that is utterly sublime to play. One second you’ll be zipping webs above a crowded midtown street, hoisting yourself up into the sunset and flawlessly dashing between giant skyscrapers. The next, dive kicking a thug from a mile in the air, chaining combos between his criminal cohorts, webbing them to walls, and leaping back towards the rooftops without ever touching the ground. [widget path="global/article/imagegallery" parameters="albumSlug=spider-man-miles-morales-playstation-5-screenshots&captions=true"] The simple act of soaring and flipping through the city is so satisfying and addictive that you’ll likely want to explore every corner of it and nab every collectible before even finishing the story. Once you do decide to settle down and move the narrative forward, you’ll find a heartwarming story of love and loss, awkward adolescence, and tons and tons of ass kicking. Along the way, you’ll unlock iconic Spider-Man suits, take down nefarious villains in gigantic, explosive setpieces, and bask in the realization that the modern comic book movie renaissance that we’re all so gleefully enjoying has finally, finally made its way back to video games.

Read our Marvel's Spider-Man review

7. Horizon Zero Dawn

Horizon: Zero Dawn is one of the most beautiful open-world games ever crafted. Grass sways in the wind beneath blooming sunrises while towering cities formed from the ashes of a once prosperous society loom in the distance. And, most importantly, giant, awe-inspiring mechanical dinosaurs outfitted with a terrifying array of pseudo-natural weaponry roam the land, roaring, gnashing, and trampling their prey. When iconic PlayStation developer Guerrilla Games revealed they were pivoting away from the Killzone franchise to make an open world robot dinosaur hunting game starring a warrior redhead outfitted like a space cake dealer at Burning Man, the world was cautiously optimistic. [ignvideo url="https://www.ign.com/videos/everything-we-know-about-horizon-forbidden-west-so-far"] The end result, thankfully, was a vast, wondrous, and unique open-world action game with just the right amount of RPG elements that come together to create a brilliant first entry into what we hope will become a pillar franchise for Playstation Studios. Taking down a gigantic boss with an active strategy of well-placed melee strikes and projectiles is one of the most thrilling experiences on PlayStation 4, and looting the shrapnel of a downed robot for much-needed upgrade parts afterwards is equally satisfying. Horizon takes some of the best elements of existing open world games and weaves them together to make something wholly original, wonderfully refreshing and wildly fun.

Read our Horizon Zero Dawn review

6. Grand Theft Auto V / GTA Online

Rockstar’s latest and greatest open-world felony simulator made its debut at the tail end of the last console generation, handily breaking records as the fastest-selling entertainment product in history, so it’s no surprise that it got ported to current-gen. What is surprising, perhaps, is just how much of an upgrade it got in the process. Uprezzed textures, totally overhauled lighting effects and a fully-functional first-person option were just some of the litany of updates and tweaks to the series’ biggest and best game yet. Whether you’re after a sprawling single-player campaign that provides a ruthless skewering of 21st-century American life, or a multiplayer component with years of big free updates and an extremely active community, or just a sandbox where you can do crimes either alone or with friends, Grand Theft Auto V and GTA Online really does offer something for everyone. Seriously, is there any other game where you can play the stock market, jump in a Mad Max death card and then trip on peyote so hard you turn into a bird?

Read our GTA V review

5. Persona 5 Royal

A massive, gorgeous JRPG, Persona 5 set a high bar for the genre, and 2020’s Persona 5 Royal re-release pushes that bar even higher. An engrossing adventure brimming with style and flair, Persona 5 sees you navigating school life by day and descending into the corrupted minds of Tokyo’s more villainous citizens by night in order to coerce them away from their corrupt endeavors. The students who make up Persona 5’s ensemble cast leave an indelible mark as they are introduced and further become embroiled in the exploits of the Phantom Thieves. Persona 5 does a great job of balancing the two facets of its gameplay, letting players really dive into the social connections in the real world and allowing those to influence the dungeon exploration and turn-based action of its massive and varied mind palaces. Coupled with a continually engaging combat system, a soundtrack full of earworms, its twisty, wild story, and plenty of additional content on top of the base game, Persona 5 Royal delivers one of the deepest JRPGs of the generation, if not of all time.

Read our Persona 5 review

4. The Witcher 3

CD Projekt Red's sprawling fantasy epic has become one of the most noteworthy games of all time, one that set a new standard for open-world RPGs. With a grim-yet-gorgeous world that stretches across the better part of an entire continent, every corner, cave, swamp or city street of The Witcher 3 has something to discover. It's 60+ hour main story is a great adventure, full of mystery and intrigue that draws from the deep lore of author Andrzej Sapkowski's books, but its Geralt's expertly-crafted side stories, monster hunts and off-beat adventures that really make The Witcher 3 and its two huge expansions truly exceptional. It's a game where you can easily get lost for hundreds of hours and still not see everything it has to offer - but every one of those hours will be absolutely worth it.

Read our The Witcher 3 review

3. Bloodborne

Bloodborne is a brutally difficult, immensely terrifying action horror game that will immediately kick your ass. You’ll spawn, die, and repeat until you throw your controller, swear at your television, and vow to walk away forever. Once outside the dim confines of Bloodborne’s dense, evil, snarling network of contorted beasts, wretched howls, and stark-raving murderous lunatics, you’ll enjoy a quiet, cheerful walk amidst the sunshine in the real world, free from Bloodborne’s punishing ways. But a voice in your head will begin to ring and linger, calling you back, urging you to return, push forward, and conquer. And when you do, you’ll find yourself improved and fueled, patient and energized, ready to tackle it’s gristled, hairy bosses, rotting cathedrals, and wet, corrupt catacombs. Then you’ll die again, but this time you’ll be stronger, wiser, and older and prepared for the foulest of beasts to leap from the shadows and tear you apart all over again. Bloodborne is a horrible, vile world where every reward brings risks and fear is palpable. And while its challenges feel insurmountable and out of reach, your skill and determination will eventually prevail and you’ll press forward through the night. Death is frequent. Frustration is certain. But ultimately, victory is possible, and when achieved, becomes one of the greatest feelings in the world.

Read our Bloodborne review

2. The Last of Us, Part 2

The follow-up to 2013's The Last of Us is the pinnacle of Naughty Dog's storytelling ambitions during the life of the PS3 and PS4. Part 2's ambitious, uncompromising story delivers at nearly every unexpected turn, with character arcs that are poignant, risky, and devastating. Naughty Dog asks you, the player, to do your best to reckon with morally ambiguity in ways that have evoked some of the strongest across the board reactions that we’ve seen from any game, ever. [ignvideo url="https://www.ign.com/videos/14-brilliant-little-details-in-the-last-of-us-part-2"] It's also perhaps Naughty Dog's most mechanically complex game to date, and its stealth and action systems delivers moment after moment that feel like they should be scripted but are instead entirely dynamic. It may be one of the more divisive games of the generation, but it’s also one of the best; an absolute haymaker of a game we still can't stop thinking about.

Read our Last of Us Part II Review

1. God of War

2018’s God of War shows an obvious level of care that went into crafting its world, characters, and gameplay, evolving a longstanding PlayStation franchise into a testament to the power of storytelling in games and making it our choice for the best PlayStation 4 game, period. Every aspect of God of War feels intentional, interconnecting with every other major aspect of the game, making exploring every inch of its world a rewarding opportunity. Everything from the main story to side missions and seemingly innocuous collectibles factor into your understanding of this new Aesir-inspired world and its major players. It somehow never makes any of that feel like a dry history lesson, though, and God of War is constantly making smart, economical use of storytelling. It’s also just such a fun experience, with the new Leviathan axe being one of the most satisfying game weapons we’ve used since we originally picked up the Blades of Chaos back in 2005. Bundled with smart progression, fascinating environments, and an impactful story that offers an insightful exploration of one of gaming’s most notorious antiheroes, God of War is undoubtedly one of the best experiences of the generation as a whole, and a shining example of what the Playstation 4 has to offer.

Read our God of War review

[poilib element="accentDivider"] Those are our picks for the top 10 Playstation 4 games ever - let us know in the comments what’s on your list that didn’t make ours!

source https://www.ign.com/articles/best-ps4-games