Sunday, February 28, 2021
Saturday, February 27, 2021
"The game has multiple choices after the takedown: using different types of finishing moves depending on the weapon, healing and tying up another player. And especially creative players will be able to come up with various other methods: they can down and tie up another player, and then attract the attention of a horde of zombies, who will happily dine [on the character], and so on," they explained.
As for the gameplay's final shot of a mysterious, darkened hall and a doorway, the developers teased that locations like this will "be like a cold show after a boiling hot day." And really, much of what Fntastic is aiming to do is hoping to bring something fresh and unique to the genre.
"It's no secret that [moost survival MMO's] are all built on the sandbox model, when you set goals for yourself and wander around the desert world. In The Day Before, we reinvented everything from the in-game goals to the ways we approach the quality of the game mechanics," the developers noted.The Day Before currently has no release date, but be sure to check out the original announcement trailer.
Hu Tao is the spooky 77th director of the Wangsheng Funeral Parlor, presiding over all manner of funeral services in Liyue, and she's coming to Genshin Impact soon. Hu Tao is a polearm wielder and pyro element, so she'll likely take over a spot in your crew that's currently being filled by Diluc or Xiangling. Of course, that's if you're lucky enough to get her out of the gacha. Hu Tao has an adorable little ghost companion that syncs up and synergizes with her core mechanics, which seem to hinge around self-injury for massive damage boosts. Don't worry, Hu Tao can heal herself via regeneration with her skillset as well. Before we dial down into specifics, check out Hu Tao's teaser trailer below!Click here to watch embedded media
To dig a little deeper, Hu Tao contains a suite of abilities designed to push out big burst damage. Hu Tao can trade HP for massive attack bonus that converts to fire damage, suitable for triggering elemental effects on your enemies and priming them for a combination attack from another character. The more HP you stack on Hu Tao, the bigger the attack bonus when you hit your "Paramita Papilo State" talent. While Hu Tao is in this state, charged attacks activate Blood Blossom, which is a fire damage-over-time effect on opponents that get hit. If you haven't already figured it out, enemies that have pyro vulnerabilities are going to absolutely crumble under Hu Tao's powers.
Spirit Soother commands her ghost spirit to do incredible fire damage in a giant area-of-effect, and it also heals Hu Tao. In combat, it looks like Hu Tao will take on some risk by leveraging her HP pool to get a ton of power, go in for hefty fire damage, and then unleash hell with Spirit Soother in order to regain the wagered hit points and annihilate everything on the screen simultaneously. This sounds pretty fun, to be honest.
One of the other latest character releases was Xiao, also a polearm weapon user, but in the Anemo (wind) school. Hu Tao somehow appears even cooler than Xiao, but it all depends on what your core party composition looks like and if you have room for a new pyro character. And of course, it will likely depend on whether or not your primogem stash is filled enough to get yourself a Hu Tao whenever her banner drops.
While we don't have a timeframe for Hu Tao's release at the moment, it stands to reason that she'll likely be featured in the next major character banner. It's a little early to say how good Hu Tao will work in most groups, but I like ghosts and fire so I'll probably dump a bunch of primogems trying to pick up a copy. Her constellations are probably going to be the make or break decision for me... If she's a character that can get by on little or no constellation support (acquired by getting multiple copies of a character) then I'll definitely try to acquire one. If she's one of the characters that doesn't excel until they have a lot of constellation points, then I'll probably exercise some restraint and wait to see who's coming next. Hopefully a Dendro character!
If you have no idea what Genshin Impact is or what all the fuss is about, I recommend checking out my review here.
Friday, February 26, 2021
Since seeing our first hands-on preview of Outriders last summer, I’ve been cautiously optimistic about People Can Fly’s new co-op shooter/RPG. I was disappointed by the latest delay, but as a consolation prize, Square Enix has released the first act on schedule as a demo for us to start forming impressions off of. After spending the last day or so wreaking superpowered havoc on PS5, I’m still not sure whether the final game will end up being the Mass Effect/Destiny/Gears of War mashup I’ve been hoping for, but it’s definitely sold me on the fun of its sci-fi setup.
What I find most engaging about the Outriders demo – which covers its prologue and first chapter and has kept me going for about six hours so far – is its insistence on more closely resembling a single-player RPG than a “shared-world” shooter in the vein of Destiny and The Division. I may not be able to make huge, story-altering decisions like in a classic BioWare RPG, and they’re still yet to crack the code of making every player the story’s Chosen One simultaneously, but being able to have optional conversations with almost every NPC I interact with and seeing tangible in-world consequences to my actions – like unlocking a new merchant with a permanent discount by completing a side quest – goes a long way toward getting me invested in Outriders’ post-double-apocalypse world.
Though maybe “post-post-apocalytic-apocalypse” is a more appropriate way to phrase it, because while the planet our crew of survivors from “Earth that was” land on was originally full of verdant forests and bizarre fauna, by the time the story kicks off in earnest it’s become anything but. The world dubbed “humanity’s last hope” quickly goes awry for our titular customizable character and their friends, and an unexpected lengthy time jump (which is a trope I’ll admit I’m a sucker for) sends things into territory that would make even the maddest of Maxes wince.
Its writing may not win any awards this year, and cutscenes suffer from some unfortunately out-of-sync audio, but it does a serviceable job of moving the story along and endearing its NPCs to you, whether they’re novel takes on established archetypes or making good use of People Can Fly’s affinity for self-aware banter. The latter can create some clashing tones, though. This is clearly a story that wants to address serious themes like humanity’s penchant for conflict and overconsumption, but it also kicks off with a somewhat bombastic attitude that doesn’t really let up, especially in the first chapter showcased in the demo. It sort of feels like hearing someone yell “YEE-HAW” during the somber acoustic part of a country set; it’s not entirely out of place, but it doesn’t quite fit in, either.
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Similarly, the prologue (and several trailers, too) hinted at a lush and colorful world to explore, but most of what we see in the demo is the drab browns and greys of war-torn lands and refugee camps. Hopefully we’ll see more varied environments and characters in the full release, but for now the majority of the color in the world comes from the flashes of red, blue, and green as you carve your way through each early-game zone with a variety of weapons and special abilities.
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Combat is, for the most part, some solid fun – as one would hope since it’s where 90% of Outriders’ gameplay lies. It follows the satisfying (if familiar) formula from other co-op heavy looter-shooters and adds a gory dash of time-bending elemental superpowers for good measure. Gunfights – whether playing solo or with friends – are frenzied affairs that leave battlefields literally coated in blood, and there’s something morbidly hilarious about seeing a whole-ass ribcage rolling through a skirmish like a bony tumbleweed.
In more or less standard fashion, the four classes all boast strengths, weaknesses, and skill sets that will be familiar to anyone with some experience in classed-based action games – though where other squad shooters typically have a variety of roles for players to fill (healer, support, etc), Outriders is very clearly focused on the DPS side of things, at least based on the abilities available in the demo. Yes, the four classes each “fill a role” on the team, but aside from the Devastator’s Golem ability (which effectively just turns on “tank mode”) they’re all in service of how quickly you can reduce your opposition to a sticky red paste. That uniformity may be a turn-off for anybody who really loves to play The Healer or Buffy McBufferson, but it also allows those who opt not to team up with others to feel safe playing as any of the four classes. And there’s a very real possibility that they’ll become much more different as they level up in the full game – there was an entire skill tree that the demo barely scratches the surface of.
I spent a decent amount of time exploring on my own as both the tank-ey Devastator and the far squishier Trickster, and found that the combat was balanced as well for one person as it is for a group – the only notable difference being that while I was playing with friends there were a lot more enemies to deal with in each encounter to scale up the challenge. The roster of enemies present in the demo is fairly limited, featuring run-of-the-mill riflemen to melee-focused berserkers and the occasional superpowered miniboss – but they provided enough tactical variety to demand some quick thinking and strategy, especially in larger groups. Aside from some floaty movement and a frustrating lack of clearly climbable (or, perhaps more importantly, non-climbable) objects, I’ve had a grand time-bending earth or using teleportation and stasis powers to chunkify hordes of nameless baddies, and there was something sadistically gratifying in seeing just how ruthlessly one set of powers could crush, incinerate, or straight-up disintegrate enemies when paired with a teammate’s if I was playing with a group.
Thus far, what I’ve played of Outriders might not revolutionize the looter-shooter formula, but it’s a solid take on it and has a good variety of upgrades and perks that mesh well with the chaotic pace of combat and promise some really interesting builds for late-game characters. While the weapons are a fairly standard array of assault rifles, shotguns, and sniper rifles – with some notable inclusions like the “double gun” or more powerful Legendary-tier weapons – the inventory metagame gets more interesting as you collect rarer gear. While “Unusual” (I don’t know why they can’t just call them “uncommon” like everybody else) items have simple passive buffs like additional crit damage or armor piercing, Rare (or better) items often have special perks that can either enhance your class-based abilities or even provide new ones, like generating a protective shield with every hit.
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Similar to other loot grinds, it appears you can either sell or disassemble items to purchase or craft better gear, though the crafting system was offline in the demo. I’m glad that progress from the demo will transfer to the final game when it launches on April 1, though, because I’ve found a winning set: a rifle with the aforementioned shield ability and a preposterously powerful auto-shotgun that restores health with each kill. I hope I can upgrade these bad boys as I reach higher levels and world tiers (which increase both enemy difficulty and loot quality as you level up) in the full game.
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Outriders’ demo highlights a lot of what it has going for it – fun combat, both for fire teams or solo players (though it’s definitely more fun with friends so far), intriguing sci-fi plot hooks with a lot of potential, and a unique take on how co-op shooters can adopt elements of more traditional RPGs. That said, it also shows some spots where the apocalyptic space shooter is starting to stumble. Replayability is a big part of whether a not a co-op RPG shooter remains enjoyable, and while combat in Outriders is a bloody good time, I found myself yawning through my third and fourth runs of its several sample missions. Similarly, while I really enjoy some of the concepts introduced in the story, what I’ve seen so far is on a tightrope between being the first game to crack the “shared-world shooter with a good story” puzzle or another instance of mashing “skip cutscene” as fast as possible – and nothing takes you out of a story faster than buggy cutscenes.
What I don’t think the Outriders demo has done yet is really sell me on it in the long-term, and while that’s very hard to do in a few hours it’s also crucial in determining whether a game like this is worth becoming invested in. I’m definitely interested to see more of its world and unlock more nifty pseudo-magic, but I’d venture a guess that 70% of my playclock in similarly structured games takes place well after the credits have rolled, and this demo provides little to no insight on what to expect from Outriders’ endgame. Its developers have detailed a fairly robust endgame plan, but whether or not it has the staying power of other service-adjacent co-op shooters – or if that’s even the team’s goal – remains to be seen. Hopefully, it’ll keep up the fast pace of its action and decently fun, pulpy story – because I really want to level up that auto-shotgun.
This demo hasn’t been quite substantial enough that I’m willing to put a temporary score on Outriders yet, but I am having a good time with it and am looking forward to playing more for the full review. Look for that sometime on or around the release date of April 1.
Tensions over a confusing in-game character trait’s effects have left at least one State of Decay 2 fan feeling burned by developer Undead Labs, who has now issued an apology and clarification, PC Gamer reports.
Steam Marines developer James Seow had been innocuously tweeting about their experience playing State of Decay 2 for the past month, until they discovered one of their characters possessed the “punched nazis” trait. The gist of the trait is that the character is quick to resolve conflicts with physical violence, particularly when arguments arise from strongly held convictions.
Materially, the trait just adds a damage bonus and makes your character more irritable to others and was flagged as a negative trait.
As Undead Labs refined State of Decay 2 post-release, that trait became less and less nuanced. All arguments between characters had ended up being categorized under one umbrella, making any strongly held belief, no matter how ideologically different, penalized the same.
Noticing this, Seow tweeted at both the Undead Labs and State of Decay 2 Twitter accounts asking why the game had “Nazi shit” in it. Seow was soon blocked by both Undead Labs' and the State of Decay 2 Twitter accounts.[widget path="global/article/imagegallery" parameters="albumSlug=the-best-games-to-play-on-xbox-series-xs&captions=true"]
Undead Labs tweeted Thursday that the blocking of Seow was the result of auto-blocking software that was inflamed by negative comments regarding Black History Month.
Undead Labs continued by saying the “punched nazis” trait was created long before State of Decay 2’s 2018 release date and was never intended to be a negative trait.
“One designer actually told us firsthand stories about punching Nazis in the underground music scene,” Undead Labs tweeted. “We loved it and boom, the trait was born. It was designed as an overall positive trait with a skill bonus — it grants four stars of Fighting experience, and also made the character more likely to argue passionately for their beliefs. We figured someone punching Nazis in a mosh pit is going to have some strong feelings.”
State of Decay 2’s morale system, which came later in development, altered the readout of the trait’s text to highlight the damage bonus as a positive and the propensity for arguments as an exclusively negative.
“So today, this trait has a positive skill bonus (white text) and red text in the UI due to the likelihood of arguing,” Undead Labs tweeted. “It’s been that way for years and we never realized how confusing that looks until tonight. It’s not common, we have over 1300 traits.”
Undead Labs concluded by saying their next hotfix will address the issue by making the trait only have the positive damage bonus and remove the “irritable towards other people” sub-trait.
Now that we know it, we’re fixing it. We’re removing the negative Morale effect from the trait and it will only have its positive effect on Fighting experience going forward (that has never changed). This change will be in an upcoming hotfix ( how it will appear before & after) pic.twitter.com/URDlsq6RuJ— State Of Decay 2 (@StateOfDecay) February 25, 2021
“We think it's better overall for no one to think of it as a negative trait ever again,” Undead Labs replied to one Twitter user.
IGN has reached out to Seow for comment, but Seow says on Twitter that Undead Labs reached out to them via a private message.
“[I] woulda accepted the design explanation and ‘we'll fix this’ eight days ago, sounds very corporate damage control to me now,” Seow tweeted. “Glad it only took a week of me and other people yelling.”[poilib element="accentDivider"] Joseph Knoop is a writer/producer/shambler for IGN.
Timecodes:00:00:00 An Announcement! 00:00:30 Pokemon with Miranda Sanchez! 00:25:10 Bravely Default 2 Review Discussion 00:41:00 More News! Monster Hunter Rise, Pyra/Mythra presentation 00:47:00 What we’re playing: Curse of the Dead Gods 00:53:00 What we’re playing: Ghosts ‘n Goblins: Resurrection + more 01:01:00 Question Block!
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With the recent confirmation from Sony Interactive Entertainment head Jim Ryan stating that more PlayStation games will be making the jump to PC, starting with Days Gone this Spring, it got us thinking: what other PlayStation adventures would we want to see make the leap onto the mod-friendly platform? While we could easily just say Bloodborne across the board (which we are very tempted to, mind you), here is an actual list of 10 PlayStation games we'd like to see on PC.
While there is always the PlayStation Now service, it's not quite the same as an actual PC port. Modding Horizon Zero Dawn and Death Stranding when both games made their way to PC was so much fun, and to have that freedom with more titles in addition to an excuse for another playthrough would be amazing.
Let's get started with our first pick: Bloodborne.
You can't have any PlayStation to PC list without Bloodborne, let's be real. Dark Souls making its way over into the land of keyboard and RGBfied mice was a huge hit, and masochistic gamers like me are always down for some pain and murder. That's why Bloodborne would be the perfect fit! There's already a cozy spot right next to the Dark Souls games there and I will never, ever pass up the opportunity to have the Hunter go up against Thomas the Tank Engine with mod support.
This action roleplaying game has a massive fan following, and for good reason. It blends creepiness with satisfying combat, and the challenges overcome throughout the story can feel so incredibly satisfying as a player. Seeing this game make the jump to PC would be amazing not only just to have it more available on a different platform, but it would also be an awesome way to make it a little more accessible for those players who might prefer to have a more customized setup. Like how the Xbox adaptive controller helps players get into the games they love the most, gaming on PC has a wider market of peripherals that could help all kinds of gamers jump into the mix.
But mostly I just really want Thomas the Tank Engine to crush my soul.
God of War
With God of War: Ragnarok on the horizon, this year would be the perfect time to bring in the PlayStation 4 iteration of Kratos' story. Seeing such a fearsome god in the role of a father with Atreus was a treat, and the title handled absolutely beautifully on PS4. That being said, the exploration and combat mechanics would mesh well with PC controls and the ability to play this adventure on the highest possible setting? Yes, please!
While obviously two totally different games, what made me truly want this to be the next PC port was the ability to play Horizon Zero Dawn with a mouse and keyboard. Though they have two unique styles of mechanics, many of the environmental areas felt similar. Horizon had a plethora of tech issues when it first launched on PC, but the team eventually got the game where it needed to be and it was truly a stunning experience to take on. Give me that but with God of War and I think I might just be the happiest gamer on the planet, and I'm sure I'm far from alone on that.
The Last of Us
Picture this: Pedro Pascal. With the Mandalorian actor slated to play Joel in the upcoming TV series based off of the first game in the Last of Us franchise, imagine being able to mod the actor's face into the game itself to make that casting choice a little easier to envision. While I personally love Pascal for the role, I've seen a lot of people say that they are having a hard time seeing him as Joel. While I don't personally understand that, I know how quickly modders work. If Naughty Dog announced a PC port tomorrow (not through PlayStation Now), I can promise you that someone somewhere would have a Pascal mod ready to roll out by the end of the week.
The Last of Us was a monumental title for PlayStaiton. While the second game was met with more of a mixed reception, both storylines were intricate beyond compare. To see the first game make its way onto PC platforms would give so many a chance to experience this harrowing world of survival for themselves, especially for households that are limited to only one platform of choice.
Valkyrie Profile is an incredible role-playing series from Square Enix and tri-Ace that brings Norse mythology to life in a beautiful way. Since the franchise's birth, it has been on many different PlayStation systems (including PlayStation Portable) in addition to the Nintendo DS and mobile platforms.
This JRPG staple is aesthetically inventive, mechanically distinguished, and narratively rich in a way that PC gamers can appreciate. Even better? By opening up the player base even more, this could just be the nudge Square Enix needs to put some resources behind a revitalized future for the series. Plus, the iOS port for the original game was terrible and a PC version might just be the thing needed to wash that memory clean away.
Ghost of Tsushima
Ghost of Tsushima was visually stunning and had a story that made me completely rethink how I saw the samurai genre. With its open-world beauty and incredible multiplayer post-launch add-ons, this game feels like it was built with PC in mind.
I've run through the story of Tsushima twice now on PlayStation and adored everything about it both times. The way it focuses on stealth and how reactive the combat is, the PC format, to me, would feel incredibly natural. This is also one of those games, like Horizon Zero Dawn, where modding would be a real treat. Not even just joke mods, but mods to tinker with the settings, play around with the characters, and also tweak some of the armor in-game to be even more epic than what the vanilla game has to offer.
Taking on a raid with friends in Ghost of Tsushima on PC would honestly be a dream Friday night. The potential to also have a few cool crossovers like how the Death Stranding PC version had would be amazing as well. Replace the foxes with headcrabs? That will be a resounding horrified "yes" from me, dawg.
I know I keep talking about mods (that's because I'm obsessed with them and write about them a lot here at Game Informer) but what game is more perfect for that part of the PC conversation than a game that's literally about creating something from nothing?
Dreams is a creationary-based adventure that gives players complete control over crafting a world that pushes the boundaries of what we thought was possible. We've seen people recreate Silent Hill, Resident Evil, Half-Life, and so many other games within this world; to take that onto PC with even more creative freedom would be beyond incredible.
Infamous Second Son
Infamous Second Son was the darling of PlayStation 4 at the start of the last generation. This action-adventure game was a treasure from the team at Sucker Punch and it gave players the badass feeling of being able to go anywhere and do anything they'd like. Plus, the protagonist — Delsin Rowe — was a stylish punk that was just a genuine joy to play as. Being able to manipulate various elements such as smoke, concrete, and even neon was inventive in a way that allowed gamers to take to this world the way they wanted to. The combat was also highly stylized and it felt like a modern-day Assassin's Creed regarding the parkour elements.
When I described this game to a friend, I said "Think Assassin's Creed meets The Clash" and I still stand by that statement. Give this adventure to PC players and there will be an entirely new wave of appreciation for the detailed care that went into the world of Infamous Second Son.
The Persona games in general are known for expert stylization, crazily weird dialogue, and quirky characters that stick with you long after the end credits roll. With several other Persona adventures available already on PC, it's high-time to bring Persona 5 to the mix, especially with all of the raving reviews that surrounded this title at launch.
The turn-based combat would also make this a super easy port, mechanically speaking, to visualize. Persona 5 is definitely one of those high-impact games that suck you in and don't release you until you've beat it and it's this type of game that thrives on PC. With it being a highly beloved entry into the series, it's time for Sony to consider bringing this particular adventure to a new market.
Uncharted 4: A Thief's End
Uncharted 4: A Thief's End is hands down my favorite in the series. Nathan Drake and Sully together again in a story that was as filled with action as it was with heartwarming moments. There was so much more humanization given to these characters that we've grown to love through the years and the narrative that has continued on is something truly special.
Few games grip you right at the start, but this one certainly did. The immersive world was breathtaking and the storytelling was exceptional. With no more Nathan Drake tales on the horizon, now would be a good time to bring a PC port into the equation so that this legacy can continue on and new players can strap in for the ride of their lives.
Legend of Dragoon
A Legend of Dragoon remaster (or remake!) has been the talk of the PlayStation community for a long time, but what about a PC port? This role-playing game dominated the tail-end of the 90s, and for good reason. Taking on the role of Dark in an effort to stop the world from being obliterated in a sea of destruction brought unparalleled joy.
The cutscenes, for its time, were impeccable and the story was something that was genuinely amazing despite the mixed reviews when it first launched due to Final Fantasy comparisons. The legacy of Dragoon even continued on with novels and manga, so going beyond the PlayStation scope wouldn't be unheard of.
Plus, texture mods? Can you imagine?
Basically, what I'm saying is this: Sony, you've said you're open to more PC ports (finally), so let's talk because this list is gold and there is no good reason for these not to make the jump. Even more so for the older titles.
Please and thank you.
Pokémon Diamond and Pearl released in North America in 2007 on Nintendo's DS handheld, and now today's fans will get a chance to revisit these installments with a new, modern makeover. Announced during today's Pokémon Presents festivities, this pair of games – called Pokémon Brilliant Diamond and Pokémon Shining Pearl – is coming to Switch later in 2021.
Though it may not have been the biggest reveal during the show (that honor belongs to Pokémon Legends Arceus) , it's still an exciting opportunity to jump into the classic Pokémon formula with a fresh spin.
The games take place in the Sinnoh region, and like most of the duos of Pokémon releases, the two versions offer similar experiences, with slight variations between (like which legendary Pokémon are available in each).
These remakes are being developed by Ilca Inc (a studio that helped create Pokémon Home), and they feature a distinct visual overhaul while retaining the core elements that made the original releases so well-received.
Look for Pokémon Brilliant Diamond and Pokémon Shining Pearl on Switch in late 2021.
New Pokémon Snap got some spotlight during today’s 25th anniversary stream, showing off the game in action and how players can lure and capture the best photos.
The game is set in the Lental region, a biodiverse area where players will explore a jungle, desert, and underwater areas. Like the original N64 game, luring Pokémon into the perfect shot involves tossing food to get their attention. You can also use special lures to make any Pokémon glow to really jazz up those shots. While getting pics of Pokémon will satisfy the professor to an extent, capturing rare behavior (like a Raichu surfing) nets you more stars upon review.Click here to watch embedded media
Once you capture that perfect shot, you can make it even better by editing it. You can zoom or re-frame compositions as well as add borders, stickers, and other effects. Photos can be uploaded online to share with others, and the most popular photos will be featured in-game.
Look for New Pokémon Snap with it comes to Switch on April 30.
Nintendo is celebrating all things Pokémon today and one of the announcements showed off the latest game in the iconic franchise, a title that takes a page from Legend of Zelda: Breath of the Wild with a stunning open world set in the Sinnoh region for Generation 4. The latest Pokémon adventure is Pokémon Legends Arceus.
One of the coolest aspects of the new game is that trainers aren't just in the "gotta catch 'em all" mindset, now players can ride their Pokémon to ride, to fly on, or to run with. It's an entirely different way to interact with the pocket monsters that we've come to know and love through the years while giving fans even more freedom to roam to their heart's content.
The Feudal Japan stylization of this new game is a nice touch, giving that open-world exploration even more of a beautiful edge when becoming the very best. The idea of going back in time with the franchise is also an interesting take, especially when looking at the recent years for this series. Based on the trailer, Legends Arceus looks like it could be an incredibly peaceful adventure for those looking to explore, while still providing familiar gameplay that fans know and love.Click here to watch embedded media
With our reveal, the trailer shown shared a first look at how taking on Pokémon will work in this new game while also showing off the calming power of simply walking around to see what's new.
Pokémon Legends Arceus will be launching early 2022, though a specific date hasn't been revealed at this time.
What do you think about the newly revealed Pokémon game set in Sinnoh? Which pocket monster are you most excited to encounter and to take to the skies with? Sound off with your thoughts in the comment section below! You can also learn more about the upcoming Pokemon Snap reboot right here with the newly released trailer from the same showcase.
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February is officially coming to a close and just like with every new month, Sony is offering active PlayStation Plus members a chance to snag a few free games. While February's freebies are available for a little while longer, the free PS Plus March 2021 games lineup has just been revealed for the month ahead.
PS Plus March 2021 Games
The month of March has a pretty stellar lineup, including one game that was a major focus for the most recent State of Play. Earlier this week, Sony revealed more about the Yuffie-driven episode of Final Fantasy VII as well as what the remake looks like on current gen titles. That segway was absolutely perfect going into the March PS Plus games, because the remake for PlayStation 4 is one of the free titles being offered.
"The original Final Fantasy VII is one of the most influential and adored games of all time, representing the best storytelling, gameplay, and technology its era had to offer," said our own Joe Juba about the remake in his full review. "Its monumental impact on the role-playing genre is hard to overstate – but even harder to replicate in today’s landscape. That struggle between history and innovation is the engine that drives Final Fantasy VII Remake; the legend of the original looms large over it like the metal plates above the slums of Midgar, but this new version refuses to simply exist under a shadow. With smart (and surprising) additions to a classic world and its inhabitants, Final Fantasy VII Remake artfully appeals to nostalgia without being bound by it."
Other games being offered include the PlayStation VR title Farpoint, the sci-fi action game found in Remnant: From the Ashes, and Maquette, a first-person puzzler designed around an "Escher-esque recursive simulation."Click here to watch embedded media
It's not too late to also scoop up February's games with Control, Destruction AllStars, and Concrete Genie, though it is important to note that an active PS Plus membership is required for all of the aforementioned titles. The membership for Sony's online services includes free games each month, exclusive sales on select titles, and unlimited access to game online with friends! The free games remain yours until the membership runs out.
Thoughts on the free PS Plus March 2021 games lineup? How do you feel about PS Plus in general and how it's changed through the years? Sound off with your thoughts in the comment section below!
Whether it's the social media countdown, a collaboration with Levi's, or the announcement of a digital concert headlined by Post Malone, The Pokémon Company has recently been building the hype around the 25th anniversary of one of the world's most recognizable entertainment franchises. While I love the song Sunflower as much as the next webhead, it hasn't become abundantly clear how gamers will be able to celebrate their love for the iconic series. That all (hopefully) changes today.
The Pokémon Company is set to premiere a Pokémon Presents update that they say fans of all things Pikachu won't want to miss. While there are sure to be updates on Pokémon projects outside of games, there are plenty of titles in the works fans hope to get an update on.
We know New Pokémon Snap is coming to the Nintendo Switch on April 30, so now seems like a prime time to show off the first substantive look at how the game will actually play. Outside of that, we haven't seen anything from Pokémon Unite, the moba collaboration between The Pokémon Company and Tencent. But what other surprises could the day hold? Will we get a Let's Go treatment for either Gold/Silver or Diamond/Pearl? Will the Game Boy classics ever make their way to Nintendo's handheld hybrid? Only time will tell, but I can tell you one thing for sure. We'll be there to react to it all.
Join Pokémon expert Brian Shea, Alex Van Aken, and me as we watch today's Pokémon Presents with you live and react to all the biggest announcements and surprises.
The show officially kicks off at 9 a.m. CT, but we'll be going live at 8:45 a.m. CT for a little preshow action featuring our rock-solid predictions for what we think The Pokémon Company will be showing off! If you can't get enough of our live shows, remember to subscribe on YouTube, Twitch, Twitter, and Facebook to get notified when we go live each week!