Tuesday, June 18, 2019

Shenmue 3 Feels More like a Video Game Than Its Predecessors

I found a cozy little shop at the outskirts of Bailu, the rural Chinese village Shenmue III starts off at. In front of the entrance were two capsule toy machines, and maps that indicate where to find medicinal herbs could be obtained from a small table next to it. As Ryo Hazuki, I pick up one of the maps and then bent down in front of the capsule toy machines, just like I did for the first time nearly 20 years ago.

Ryo puts the toys in his magical pockets that can hold anything from stone mirrors to living ducks, and heads into the store. Before approaching the store clerk, I decide to take my time and first have a look around. Like in the previous entries, Ryo can freely explore these environments, open drawers and pick up random objects that have no importance to the main story. Objects Ryo can interact with are now highlighted with small circles, a convenience that Shenmue purists will probably find unnecessary.

Continue reading…



source http://www.ign.com/articles/2019/06/18/shenmue-3-feels-more-like-a-video-game-than-its-predecessors-a-e3-2019

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