As the development community continues to question practices that contribute to a normalized culture of crunch, many studios and individual developers have been reflecting on the conversation, trying to find ways to contribute to the solution. And Nintendo is no different.
Crunch isn’t necessarily an easy problem to identify or solve, and there are nuances to that problem based on the variations in studios’ personal practices or team structures. Ultimately, a lot of what contributes to crunch is the inherent nature of game development: It’s hard to predict what will work, what will go wrong, and what will end up being the better direction as identified by creative leads (and, let’s be real: Likely publisher needs, too).
source http://www.ign.com/articles/2019/06/21/nintendo-comments-on-crunch-and-game-delays-a-e3-2019
No comments:
Post a Comment