Lowering the Play Bar
Along with announcing a new flagship VR experience with the Vive Cosmos Elite, HTC is also introducing a new entry-level headset called the Vive Cosmos. The Vive Cosmos Play features a slightly stripped own face plate that only features four cameras for inside-out tracking as opposed to the six cameras found on the Vive Cosmos. With a little less accurate tracking, HTC says this headset is ideal for entry-level VR experience such as Viveport Video, Angry Birds VR: Isle of Pigs, The Curious Tale of the Stolen Pets, and A Fisherman’s Tale That aside, the HTC Vive Cosmos Play isn’t a lesser headset compared to its two higher-end variants. In fact, users who want an upgrade over the basic Vive Cosmos Play experience can spend $200 to either upgrade to a six-camera faceplate of the Vive Cosmos or the External Tracking Faceplate of the Vive Cosmos Play. Both faceplates will be available later this year in Q2, which should roughly translate into April to June. Unfortunately, HTC has yet to share details of when and how much the Vive Cosmos Play will retail for.Jumping into X Reality
Lastly HTC announced a fourth version edition of its mainline headset called the Vive Cosmos XR. This version of the Vive Cosmos gets another alternate faceplate that sees the addition of two XR passthrough cameras for augmented reality experiences. The two cameras allow users to see the real-world with an up to 100-degree field of view and their real-life experience with the virtual content on their headsets. One of the first uses of this XR system can be found in Vive Sync, which is a collaborative meeting space that allows users to bring virtual objects into their surroundings. All-in-all it looks a lot like Facebook’s Spaces that allows multiple Oculus users to handout in a VR space. Vive Sync essentially takes this concept and allows you to meld the real world around you into the same sort of experience. HTC tells us that it plans to primarily introduce the Vive Cosmos XR as a development tool, but we’re sure any developments made in this space will eventually make its way to the company’s more consumer facing headsets. That said, we’ll get our first look at these headsets and the XR experience at the Game Developers Conference later this month, so stay tuned for more. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamsource https://www.ign.com/articles/htc-vive-cosmos-elite-vive-cosmos-play-vive-cosmos-xr-announced
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