Xbox Series X will have 12 teraflops of GPU power, variable rate shading, support hardware accelerated raytracing and supports quick resume for multiple games. Those are just some of the technical details of the new console listed by Head of Xbox
Phil Spencer in an Xbox Newswire blogpost today.
![Xbox_ShortBullets_JPG](http://oyster.ignimgs.com/wordpress/stg.ign.com/2020/02/Xbox_ShortBullets_JPG.jpg)
This is confirms a past leak that said Series X would have 12 teraflops. That leak
also said that the PS5 would reach 9.2 teraflops (although that latter point remains unconfirmed). It's quite a jump from existing platforms: PS4 Pro has 4.2 teraflops, Xbox One X has 6, and Google Stadia is capable of up to 10.7 (but
that's tempered by your internet speed). Teraflops are a measure of trillions of Floating Pointing Operations Per Second (FLOPS). Essentially, this is a measure of how many complex calculations your machine can handle every second, allowing for more high-quality graphical output - in theory. [widget path="global/article/imagegallery" parameters="albumSlug=xbox-console-power-levels-compared&captions=true"] This is just one measure of console power, however, and doesn't take into account storage speed, CPU power or RAM - essentially, teraflops are a useful way of indicating an element of console power, but not the be-all and end-all. If you want a more complex rundown on just what a teraflop is and how, er, floppy(?) previous console generations have been, IGN Executive tech Edtor Bo Moore went into more detail in
a recent episode of Next-Gen Console Watch: [ignvideo url="https://www.ign.com/videos/2020/02/07/next-gen-console-watch-how-powerful-ps5-xbox-series-x-may-be"]
Developing...
source
https://www.ign.com/articles/xbox-series-x-12-teraflops-new-details
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