Saturday, February 15, 2020

Control Devs Say 'This Is Just the Start' for the Brand

Remedy Entertainment has hinted at the possibility of more projects set in the world of Control, saying "this is just the start" of its work in the weird, wild setting. Speaking to IGN at D.I.C.E. 2020, Remedy communications director Thomas Puha addressed whether the development team wanted to continue creating projects set in the world of Control now that the game has been released: "A lot of [our recent work] was about getting Remedy into a position where we can create Control, and we can hopefully keep making more Control. So yeah, absolutely - and especially with all the love we're getting. There are so many things we know we can we can do and explore, so I'd say this is just the start." The game's executive producer, Juha Vainio, continued: "There's no one in the current Control team who wants out; there are actually people who want in. So we have a positive problem." [widget path="global/article/imagegallery" parameters="albumSlug=control-expeditions-trailer-screenshots&captions=true"] This doesn't necessarily mean Remedy is thinking of a Control 2, but it certainly seems to point to the studio thinking beyond the two paid expansions coming this year. That's perhaps backed up by Remedy's latest financial report. Apart from revealing an as-yet-untitled new game for the Finnish developer, it also refers to Control as "a new game brand" for the company, seemingly pointing to ideas beyond the first game. The first of the two announced expansions, The Foundation, will be released on March 26, and Puha says work is "mostly done" on that. The second, AWE (which appears to link in some way to another of the studio's games, Alan Wake) is scheduled for mid-2020. Puha says work has just begun on that. Vainio says both of those expansions will take place in the main game's weird-brutalist setting The Oldest House. When I visited Remedy for IGN First last year, several of the game's developers mentioned that The Oldest House could allow for modular storytelling, perhaps even set around other characters who work or end up there. I ask if that's still a going idea at the studio, to which Vainio replies, "the Oldest House might be infinite, we don't know, so it's definitely a good place to take any story." [ignvideo url="https://www.ign.com/videos/2020/01/12/control-developers-react-to-49-minute-speedrun"] Control was IGN's game of the year for 2019, and its critical and commercial success seems to have spurred Remedy to think more about how to work with the world The Oldest House sits within: "With the success of Control, a lot of interesting opportunities have opened up," explains Puha, "and there's no shortage of ideas at Remedy either. It's been a very, very interesting past six months, the future’s really exciting. Now, all this great momentum that Control’s generated is [making us say] let's not waste that!" [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and he'd like a Control spin-off about being in the Bureau's admin department - like Papers, Please but with impossible-to-understand horror creatures trying to get planning permission. Follow him on Twitter.

source https://www.ign.com/articles/control-2-sequel-new-dlc-expansions-just-the-start

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