Tuesday, June 30, 2020

Samurai Jack: Battle Through Time – New Gameplay Today

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Remember Samurai Jack? Well, Genndy Tartakovsky's stylish cartoon hero is coming back, this time in an all-new adventure called Samurai Jack: Battle Through Time. In this episode of NGT, Matt Miller shares his thoughts on the title with me and Leo based on his recent hands-on demo.

Even if you aren't familiar with the show, which was a Cartoon Network staple back in the early 2000s, the combo-heavy gameplay is pretty self-explanatory. Just know that there's probably a canonical reason why he keeps losing the top part of his outfit, and that he's really good at using a sword, bow, and a host of other weapons.

Samurai Jack: Battle Through Time is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC this year.

Fuser Trailer Shows Harmonix’s Next Take On Music Gameplay

Anyone with even a passing knowledge of the music gaming genre is familiar with Harmonix, or at least one of the studio’s many games. The developer has been synonymous with music gaming experiences for decades, and consistently reinvents itself with new perspectives on the always-changing world of popular music.

The studio’s latest effort is Fuser, a music mixing game that targets the festival music scene – in particular the music mixing DJ culture that helps define that experience for fans. In its gameplay, Fuser allows players to draw individual parts of a bunch of different songs – including vocals, guitars, drums, and more – and add them into a growing mix. Thanks to some remarkable technology behind the scenes, the music that results manages to sound great, like it was meant to go together, no matter which songs you select.

From there, it’s all about changing up the mix with new parts (often in response to fan demands), hitting the downbeats to create smooth transitions, and even writing in your own riffs on instruments like synths and drums, which then get added into the song as it plays live. And unlike many of Harmonix’s previous projects, Fuser requires no additional peripherals.

The game begins pre-orders today for a planned fall release, and doing so nets you three bonus DLC songs: Dua Lipa “New Rules,” Khalid “Young Dumb & Broke,” and The Killers “Mr. Brightside.”

In addition, Harmonix is offering a digital-only VIP edition that includes entitlements for the first 25 DLC songs, along with several in-game apparel options for your DJ. You can check out participating retailers by clicking over to the game's official site

NCSOFT is handling publishing duties on the project, and platforms include PlayStation 4, Xbox One, Switch, and PC.

Check out the new trailer below, and scroll past the video to read a list of the 34 songs already announced to be included in the core game release - the full game will include over 100 songs, even before the inevitable flow of DLC songs gets started. 

Click here to watch embedded media

Fuser Announced Song List

  • 50 Cent “In Da Club”
  • Armin van Buuren “Blah Blah Blah”
  • Billie Eilish “bad guy”
  • Blue Öyster Cult “(Don’t Fear) The Reaper”
  • Brad Paisley “Mud On The Tires”
  • Cardi B “Bodak Yellow”
  • Carly Rae Jepsen “Call Me Maybe”
  • The Chainsmokers ft. Daya “Don’t Let Me Down”
  • The Clash “Rock the Casbah”
  • Coldplay “Clocks”
  • DMX “X Gon’ Give It to Ya”
  • Dua Lipa “Don't Start Now”
  • Fatboy Slim “The Rockafeller Skank"
  • Grand Master Melle Mel “The Message (2012)”
  • Imagine Dragons “Thunder”
  • J. Balvin & Willy William “Mi Gente”
  • Jonas Brothers “Sucker”
  • Lady Gaga “Born This Way”
  • Lil Nas X ft. Billy Ray Cyrus “Old Town Road (Remix)”
  • Lizzo “Good As Hell”
  • LMFAO ft. Lauren Bennett & GoonRock “Party Rock Anthem”
  • Macklemore & Ryan Lewis ft. Wanz “Thrift Shop”
  • Meghan Trainor “Me Too”
  • Migos “Stir Fry”
  • Nelly “Hot In Herre”
  • Panic! At The Disco “High Hopes”
  • Pitbull ft. Ne-Yo, Afrojack & Nayer “Give Me Everything”
  • Post Malone “Better Now”
  • Sia ft. Sean Paul “Cheap Thrills”
  • Smash Mouth “All Star”
  • Twenty One Pilots “Stressed Out”
  • Warren G & Nate Dogg “Regulate”
  • Whitney Houston “I Wanna Dance With Somebody (Who Loves Me)”
  • Zedd, Maren Morris & Grey “The Middle”

PSVR Patent Filed For Advertisements Displayed Within The Headset

A new PlayStation VR patent filed by Sony Interactive Entertainment suggests that the company is working on technology that will allow advertisements to be displayed within the headset. The patent listing  from Sony, published on June 25, shows drawings that offering an example of how a virtual reality advertising model may look in practice. It appears that the advertisements will show up in the periphery parts of your vision, in the top corners of the display or as a banner in the top middle of the screen. [caption id="attachment_2374000" align="alignnone" width="1280"]A technical drawing from the Sony patent. A technical drawing from the Sony patent.[/caption] According to the text of the patent, the way advertisements will be displayed depends on the position of the user's head within the head-mounted display and their line of sight. The patent describes the advertisements as "additional content" for "promoting recognition of a given thing or service." One example used in the text is of the user watching a concert with a set of performers appearing at the same time. The technology claims to be able to "detect on which performer the user is focusing his or her attention and then change the advertisement in accordance with the performer of interest." [ignvideo url="https://www.ign.com/videos/2020/04/23/the-10-best-psvr-games"] It should be noted that patents are no guarantee of end results, just that the company in question is researching and developing such technologies. As such, we can't say if Sony is definitely bringing advertising 'pop-ups' to PSVR. It is certainly working on the concept, though. In other weird patent news, here's another bit of Sony technology discovered in April which suggests that in the future we might get fuzzy robotic gaming companions that react to our emotions. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN, excited to be sold Lightspeed Briefs when he's playing Bloodborne Kart in VR. Follow him on Twitter.

source https://www.ign.com/articles/psvr-in-display-advertisements-sony-patent

Crysis Remastered Launch Details And Trailer Leaked

The launch trailer and details about Crysis Remastered have been leaked ahead of the game's official reveal on July 1. The leaks appear to stem from a Microsoft Store listing for the game, which was picked up by Twitter user Wario64. According to the Microsoft Store page, the game will launch in just a few weeks on July 23. The trailer for the remaster has also found its way onto Reddit. All of the remastered footage on display has been captured on a PC. [ignvideo url="https://www.ign.com/videos/2011/10/10/crysis-video-review"] According to the listing, which is still live as of writing, Crysis Remastered will land on PlayStation 4, Xbox One, Switch, and PC, and will offer remastered graphics, bringing the 2007 original into the current-generation. This will be the first time a Crysis game will launch on a Nintendo console. The official Crysis Remastered reveal is still set for July 1, so look out for more details tomorrow. The game is being co-developed by Saber Interactive, and the initial reveal also suffered an unfortunate leak thanks to a set of sleuths who checked the Crysis website's cookie policy to find a blurb about the now-official remaster. We recently uploaded the first 21 minutes of the 2007 original in 1440p, if you're looking to sate your excitement. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

source https://www.ign.com/articles/crysis-remastered-release-date-leak-gameplay-trailer

Monday, June 29, 2020

The Last of Us Part 2 Was Once More Open World in Development

The Last of Us Part 2 takes a lot of design cues and lessons from developer Naughty Dog’s recent games, including its direct predecessor and the Uncharted series. The final result is a linearly focused adventure, but one that often opens up into the studio’s biggest environments and levels. And at one point, it could have been an even greater departure from past games. Speaking to IGN ahead of The Last of Us Part 2’s release, director Neil Druckmann discussed how early ideas of the game had taken on an open-world design. Warning: Major spoilers for The Last of Us Part 2 follow. Turn back if you haven’t finished! [ignvideo url="https://www.ign.com/videos/the-last-of-us-part-2-ps4-pro-limited-edition-unboxing"] [poilib element="accentDivider"] “The game initially was this open world thing. And you spent all this time in Jackson,” Druckmann, who also spoke to us about The Last of Us Part 2's ambitious story, explained. Jackson, Wyoming is the first major location for the sequel, which spends most of its time in the Pacific Northwest. In Jackson, though, we see where Ellie and Joel have been living in the ensuing years since the end of The Last of Us. There’s a full community here, and in the final release of the sequel, we meet other citizens like Dina, Jesse, Maria, and Seth, while hearing stories about others like Eugene. The more time players would have spent in Jackson also altered the way Abby, the main second playable protagonist, was introduced. “Abby joined the community and you were playing as this new character until she betrayed Joel later on,” Druckmann explained. “And it just didn't work because Joel dying is the inciting incident, and you want to get to the inciting incident as quickly as you can.” And so Abby’s introduction and quick playable levels comes early on, before Joel’s death sends Ellie on her revenge quest to Seattle. Druckmann explained how Abby’s role actually shrank from earlier iterations of the sequel’s story, but that ultimately the team settled on a playable portion that felt long enough to convey what was necessary. “Abby was the concept that made us want to make this game about empathy, interactivity; knowing we could use Joel and Ellie to create that feeling right at the beginning,” he said. “Her role actually kept shrinking and shrinking until we thought this is the right amount for what we need you to feel about Abby.” Stay tuned to IGN for more from Druckmann on the sequel, and if you haven't already be sure to check out IGN's The Last of Us Part 2 review. For more on the Naughty Dog sequel, read our dive into The Last of Us Part 2's accessibility featureshow much The Last of Us Part 2 sold in its debut weekend, and why the sequel probably won't get DLC. And if you're playing, be sure to check out IGN's comprehensive The Last of Us Part 2 guide for help with collectibles, Trophies, and more. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, Host of Podcast Beyond!, and can't stop hearing Pearl Jam in his head now. Talk to him on Twitter @jmdornbush.

source https://www.ign.com/articles/the-last-of-us-part-2-was-once-more-open-world-how-abbys-role-changed