It's not clear quite how much of the script this section makes up, but it's more than clear that there's going to be a lot of voiced dialogue in the course of CD Projekt Red's long-awaited RPG. At one point, the sheer size of that script seems to have meant some expected languages weren't going to be added – last year, the developer announced that it wouldn't be able to add Korean voiceover. However, to celebrate Hangeul Day (Korean Alphabet Day), founder Marcin Iwinski revealed that the studio had reversed the decision and will add a free voiceover update pack in December. [ignvideo url="https://www.ign.com/videos/2020/06/25/cyberpunk-2077-hands-on-what-we-think-after-4-hours-in-night-city"] That sizeable script is likely down to the sheer breadth of things you can get up to in your time in Night City. We played just 4 hours of the game earlier this year, and discovered a very open world, saying, "Though many open-world games up to this point have shown off cleaner and dirtier cities, few were true playgrounds with explorable buildings and interesting activities. However, it’s looking like Cyberpunk 2077 could be a game to offer us just that." We'll learn more about the game next week, during the fourth episode of CD Projekt Red's Night City Wire livestream showcase for Cyberpunk 2077. It's coming on Thursday, October 15 at 9am PT / 12pm ET / 5 pm UK and will "go into details about the looks, sounds, and specs of Cyberpunk 2077 vehicles." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.#サイバーパンク2077 無事ゴールドマスターです!ひとつの大きなマイルストーンに到達しましたが、これからも引き続きブラッシュアップしていきます!まだまだやれることはある!
そしていい機会なので(あくまでも一部ではありますが)、日本語吹き替え台本の写真をどうぞ。 pic.twitter.com/Rg5PNu3aDF — 西尾勇輝 (@Nishio_EE) October 5, 2020
source https://www.ign.com/articles/just-a-piece-of-cyberpunk-2077s-japanese-script-is-basically-the-size-of-a-coffee-table
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