Wednesday, March 6, 2019

Sekiro: Shadows Die Twice Final Hands-On Preview: Not Just a Soulsborne

Sekiro: Shadows Die Twice may have the DNA of a Soulsborne game, but if there was one thing that became clear to me after spending three hours with it, it’s that Sekiro is entirely its own beast. Sure, it’s a difficult yet rewarding action-RPG with a sprawling world full of darkness and mystery around every corner. But it’s the mechanics that set Sekiro (out March 22 on PC, PS4, and Xbox One) apart from the Souls series and Bloodborne that have me the most excited.

A lot has already been discussed with regards to the posture system that is at the core of Sekiro’s combat, but it’s worth emphasizing just how different this system makes the fights feel from anything else From Software has ever done. Basically, instead of having a traditional stamina meter, Sekiro allows you to attack, jump, and roll as much as you like. This facilitates an extremely fast and relentless pace to the action. To succeed at Sekiro’s combat, you absolutely must balance a steady stream of offense, while also being constantly at the ready to defend, because even the most basic of enemies will parry your own strikes and deliver a counter of their own to turn the tide of a battle.

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source http://www.ign.com/articles/2019/03/06/sekiro-shadows-die-twice-final-hands-on-preview-not-just-a-soulsborne

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