Trover Saves the Universe is insane. It basically feels like a playable episode of Rick and Morty. The animation style is the same, the humor is the same, and heck, you'll even hear Roiland use both Rick's voice (on certain enemies) and Morty's (Trover himself). I am left to genuinely wonder if the only reason it isn't a Rick and Morty game is because Roiland didn't want to share the profits with Adult Swim and/or he didn't want their corporate approval process slowing him down.
Anyway, all of that is to say that Trover Saves the Universe is hilarious. I don't laugh out loud at games nearly as often as I'd like, and without a doubt, Trover got more audible, involuntary laughter out of me than any game since Matt Stone and Trey Parker's last two South Park RPGs. My demo of Trover – the full game is out on May 31 for PS4 and PSVR – was with Tanya Watson, co-founder and studio director of Roiland's game development house, Squanch. Watson confirmed what I suspected while laughing my way through Trover's first proper mission: that Roiland ad-libbed all of the dialogue. The designers sketched out levels and gameplay based on a high-level outline, and then Roiland came in, played it, and hopped into the VO booth to record lines for literally every conceivable scenario. And he did it on the fly. Think of it as a Curb Your Enthusiasm kind of approach, which is both amazing and difficult to pull off. Roiland and Squanch seem to be well on their way to doing just that.
source http://www.ign.com/articles/2019/03/26/trover-saves-the-universe-might-be-the-most-profane-game-ever
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