Season of the Drifter (AKA Jokers Wild) is a big improvement for Destiny 2’s Annual Pass. While it’s still not overly exciting, this bag of new stuff does some interesting things that hit a sweet spot. You’ll get some interesting story pieces supplemented by some new twists on wave-based defense modes and Gambit to earn fancy new armor sets and other gear, plus you’ll make an actual decision with actual consequences. Some of the grinding gets to be a slog, but it’s otherwise a strong entry in this year’s Annual Pass rollout.
Reckoning’s arcadey, wave-based challenge is one of my favorite activities this time around. Its long-term replayability will likely wane similarly to how activities like Blind Well and Escalation Protocol have, but it adds one important tool these types of modes have needed for some time now: Matchmaking. While it’s definitely more of a challenge hopping in with random players, I still was able to successfully complete tier 1 and tier 2 of this event with randoms filling out the fireteam. Tiers will require leveling up a lot and Bungie had an unfortunate new bug at launch that may have caused armor and weapons to drop below your current level. This made hitting the level requirement a frustrating experience, but once you’re in it’s a lot of fun to clear out the Taken and collect your fancy new Gambit Prime armor.
source http://www.ign.com/articles/2019/03/20/destiny-2-season-of-the-drifter-review
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