Corepunk – the upcoming traditional style MMORPG – will include a huge endgame, with 60% of the game's content designed for those who reach the highest possible level. Revealed as part of today's IGN Expo, we got a look at brand new gameplay from the game - which is designed to feel like classic MMOs, but with a seamless world and fog of war. Alongside the gameplay, we spoke to producer Eugene Kiver, who discussed how the game is built for those who'll dedicate the most time to it. "That's a problem for modern MMOs - too little of high-end content. Basically, 40% of our game is for you to get to the cap level, and after that 60% of the game is high-level content. It's open world, it's a vast wilderness where you can find rare monsters, rare world bosses. That's dungeons: randomly-generated dungeons and custom dungeons. There's also raids, arenas, battlegrounds - just plenty of things to do." [ignvideo url="https://www.ign.com/videos/2020/06/15/why-corepunk-is-bringing-fog-of-war-to-a-top-down-mmo"] In fact, much of the game's design seems to have been built to run counter to current trends in the massively multiplayer game space. Kiver points to the fact that the genre is currently focused on instance-based and session-based games, while Corepunk is more traditional, designed to allow for thousands of players to play in a persistent world. One of the game's key differences from classic MMOs, however, is a fog of war. The feature, more traditional in RTS games, is designed to make the game feel more surprising, allowing for players to both plan for or be surprised by ambushes, while exploration becomes more surprising. There's a lot more information about the upcoming game in the interview above. If you like what you hear, you can sign up for an upcoming closed beta now. There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
source https://www.ign.com/articles/corepunk-gameplay-pc-endgame-content-summer-of-gaming
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