Monday, January 13, 2020

Bloodborne Modders Discover Boss Fight That Was Cut From the Game

The Bloodborne modding community has discovered a boss fight that was removed from the final game and shown it off in a gameplay video.

As DualShockers reports, the Bloodborne mod community has been delving into the game’s files for the past several months to get a greater understanding of the Loran Cleric.

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This enemy only appears in the Loran chalice dungeons in the final game. However, there are hints in the game’s files that developer FromSoftware planned at one point for the Loran Cleric to also show up in the Forbidden Woods, Old Yharnam, and Upper Cathedral Ward.

Back in March 2019, the modding community showcased that the Loran Cleric has a super rare and powerful area-of-effect attack. The Cleric raises its staff and slams it into the ground, sending out a circular wave of fire that damages everything in its path and that causes the PS4 to drop frames.

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This was the first sign that there was more to the Loran Cleric than meets the eye. Sure enough, with a bit more digging, the modders discovered a variant called Fort that was originally planned as a boss before being cut.

Using a jailbroken PS4 and DSTools (a level editor mod for FromSoftware’s games), that boss fight has now been restored, although a lot of the AI is missing, so it only spins on the spot and sends out fireballs as well as that devastating ring of fire attack.

The Bloodborne community is still very active despite the game approaching five years since it was released - some members even held a month-long Halloween event in 2019.

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FromSoftware released Sekiro: Shadows Die Twice last year and is now working on Elden Ring, which was written with the help of George R. R. Martin of Game of Thrones fame.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.


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