The Red Dead Online experience is one that stretches from moments of patient player management that are barely distinguishable from Red Dead Redemption 2’s single-player component, to the complete chaos of PvP multiplayer in indiscriminate, close-quarters slaughter. It’s proven reliable and robust for me over the past two days, even with its beta caveat, and despite a few concerns I’ve had a lot of fun of fun returning to the Wild West and carving out a fresh identity for my new avatar.
In my first two days embedded in Rockstar’s sprawling shared world I’ve hunted game, harassed griefers, hijacked a train, and had no less than three haircuts. I’ve partnered with friends to take on traditional missions bookended with well-produced cutscenes, and stalked total strangers through a shrinking section of forest with just a handful of throwing knives in small-scale battles royale. I’ve warily quaffed beers with an unknown player in a Blackwater bar and been lassoed and towed behind another player’s horse for no apparent purpose.