Nemesis is able to break into safe rooms in the Resident Evil 3 remake, meaning you’ll never feel at ease again. The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite. [ignvideo url="https://www.ign.com/videos/2020/01/14/resident-evil-3-nemesis-trailer"] Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building. Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-3&captions=true"] For more, check out our own hands-on preview of Resident Evil 3, as well as the news that a demo is on the way. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
source https://www.ign.com/articles/resident-evil-3-remake-nemesis-can-break-into-safe-rooms-now
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