Final Fantasy 7 Remake's sidequests will match the quality of the game's main story missions, according to director Tetsuya Nomura in an interview with Famitsu. Set to release next month, Final Fantasy 7 Remake is just the first part of an unknown number of Final Fantasy 7 Remake games. Rather than guiding players through the entire story of the original 1997 game, this remake will only include the Midgar section of the original game. That's only a handful or two of hours in the original, but we know Square Enix and Nomura are working to beef up this section of the game with new explorable areas, additional bosses and side quests. [ignvideo url="https://www.ign.com/videos/2020/03/04/final-fantasy-7-remake-comparison-2015-vs-2020"] Speaking with Famitsu and translated by IGN Japan, Nomura said these side quests will be equal in quality to the main quests of the game. "The sub-quests have been made in exactly the same way as the main story quests," Nomura said. "Initially, the development team also wanted to create a large volume of content, but it was not possible to do all of it, so we are doing as much as we can while maintaining the quality." "So it's as much as you can manage while maintaining quality?" Famitsu asked Nomura. "Yes," Nomura said. "There was even more, but I thought that volume of content would never be finished." [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-over-100-screenshots&captions=true"] Based on Nomura's comments, it would seem that the team had plans for a larger number of side quests but opted to reduce the number of side quests to ensure the ones included matched the quality of the main story missions. Translations online seem to indicate that Nomura is saying the sidequests are as large as the main quests, but our translation from IGN Japan does not indicate that was the intention of what he originally said. The size of the sidequests, in scope or length, does not seem to be what Nomura was discussing with Famitsu but rather, he was speaking to the idea that the development team favored qualitative side quests over a larger quantity of side quests. We'll all find out what these side quests look like, both in quantity and quality, when the game is released next month on April 10. The game will be released exclusively on PS4. If you're waiting to play it elsewhere, you'll have to wait until at least 2021. In the meantime, check out our latest thoughts on the game after a recent hands-on preview and now that a demo is out for the game, check out our guide on how to get the demo's secret ending. [ignvideo url="https://www.ign.com/videos/2019/05/10/final-fantasy-vii-in-7-minutes"] You can control both Cloud and Barrett in the demo and the game but one character you won't be able to control in the game is Red XIII. That's not the only big change from the original. Sephiroth will show his face far sooner in the remake and you can read about how the team behind the game decided to include the One-Winged Angel so soon in the game's story this time around. While you're waiting for the game to be released next month, start making some space on your PS4 now because the game will seemingly be 100 GB. Check out the Final Fantasy 7 Remake opening movie after doing that to put you in your feels. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can find him on Twitter @LeBlancWes.
source https://www.ign.com/articles/final-fantasy-7-remakes-sidequests-will-maintain-quality-of-story-missions
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