PlayStation’s second State of Play showcase came just six weeks after Sony introduced the format with a presentation that received decidedly mixed-to-negative reception. But that quick turnaround between episodes, combined with what Sony showcased this time around, show that Sony knew it needed to make some changes There’s still work to be done, but this second outing undoubtedly improved upon the first and proved Sony is listening to fan feedback, paving the way for a lot of potential in future State of Plays.
Though the first State of Play highlighted a lot of games, fans knocked it for various reasons. Its focus on PlayStation VR titles, no matter how great some of them looked — including the already released Falcon Age and the upcoming Marvel’s Iron Man VR — only spoke to a specific, small pool in among the 90+ million PS4 users. (While the holidays had plenty of PSVR sales, there absolutely should have been one announced at the end of that State of Play to make any potential buyers more likely to pick one up.)
source http://www.ign.com/articles/2019/05/10/playstations-second-state-of-play-was-a-massive-improvement
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