Of all the varied visions of the future we see in games, some of my favorites have always been the ones that include dinosaurs. Age of Wonders: Planetfall doesn’t skimp on these Cretaceous throwbacks, and it’s all the better for it. Combining a detailed 4X campaign layer with XCOM-like tactical battles, Triumph’s first foray into sci-fi has a lot of elements that will look familiar to a turn-based strategy veteran. But the way they’re assembled is not quite like anything I’ve played before.
The backdrop for all this hex-based expanding, exploring, and exterminating is that there used to be a grand, galactic government that ruled over settled space peacefully, and everything was great. You know, unless you were a slave. Every shining beacon of spaceborne civilization has to have a rotting, decadent core after all. But a couple hundred years back, that all fell apart and left scattered groups of ragtag survivors to pick up the pieces and try to make something with them.
source http://www.ign.com/articles/2019/02/22/age-of-wonders-planetfall-preview-sci-fi-4x-with-xcom-like-tactical-battles
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