While games this generation and older are detailed and realistic, they’re also static. The Lumens and Nanite demo showcase multiple instances where changes in the environment happen in real-time, and Unreal Engine 5 is capable of rendering these changes immediately. When rocks crumble, it’s not a pre-rendered cutscene but a high-resolution rock asset moving in real-time based on the player’s actions. When a light source changes, it’s not multiple tricks to simulate a flashing light, but real-time processing power at work. “If you notice, most video games today are pretty static environments. You know, things don’t change, there’s not a lot of cause and effect. You’re lucky if you can change the state of a game and come back and it’s actually changed. [Unreal Engine 5] allows everything to be dynamic.” [poilib element="quoteBox" parameters="excerpt=%E2%80%9CAn%20HDMI%20cable%20went%20into%20a%20disc%20recorder%20and%20played%20out%20real-time%20%E2%80%94%20no%20editing%2C%20no%20tricks%2C%20that%E2%80%99s%20what%20comes%20off%20the%20box.%E2%80%9D"]Epic is quick to point out the quality of the assets used for the demo, which they say are film-quality assets as opposed to the ones typically used for video games. While movie-level visuals are often higher-quality, video game assets are lower-resolution and are buoyed by development tricks to make them seem more realistic. “The interesting thing is a lot of times artists are having to make those super high-poly models anyways, they just have to take an extra step and build the low-poly model, put a lot of time and care into that and then bake all the high-quality details into a normal map,” says Epic Games VP of engineering Nick Penwarden. “ Now they don’t have to do the extra work of building that optimized low-poly asset and they get higher quality visuals.” What’s more, Epic says that the level of quality seen in the demo is going to be easier to replicate, especially from smaller developers who previously didn’t have the scale or time to render games at this level. Assets at this kind of level and quality will be available on the Unreal store for other developers to easily use.
"It's really easy. You go to the Quixel asset store, download the rocks and the mountains, and the assets you want, and you just place them in there," says Libreri. "It's actually massively lowering the barrier of entry of how complex it is to make a game level."
Epic Games also announced that it’s waiving royalties on the first $1 million in game revenue starting today, meaning developers using Unreal Engine will keep more of their profits. Epic Online Services is also available to make cross-platform play easier.
Fortnite will be released on next-gen consoles at launch and will be migrated to Unreal Engine 5 in mid-2021. Sweeney says Fortnite will likely be the first game running on Unreal Engine 5, but there are plenty of next-gen games currently in development using Unreal Engine 4 and even some first-party games will use Unreal Engine, though Sweeney did not specify whether it’s Unreal Engine 4 or 5. Unreal Engine 5 will be available in preview early 2021, with a full release scheduled for later that year, and will support current- and next-gen consoles, PC, Mac, iOS, and Android. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.source https://www.ign.com/articles/ps5-unreal-engine-5-demo
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